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'Microban' best scores not saved on server?
Posted: Sun Apr 28, 2024 4:35 pm
by BryanFRitt
A while back I had done 'SOKOBAN'>'MICROBAN' levels but most aren't showing up in the
https://api.artsoft.org/levelsets/view/382 scores. Even went back and did/redid a few of them. The one's I looked at didn't show up in the online scoreboard, even though they run to completion when played back locally, and I am online.
Re: 'Microban' best scores not saved on server?
Posted: Mon Apr 29, 2024 8:30 am
by Holger
Hi Bryan, indeed you are right -- I can see ten tapes from you played on 2024-04-28, and they are all marked as "broken_tape". I will check what might be the reason for this error message, and will let you know once I know more!

Re: 'Microban' best scores not saved on server?
Posted: Sat Feb 07, 2026 1:06 pm
by Holger
A bit late ... but now I checked those ten tapes from you playing "Microban".
The problem is, that there are two level sets out there called "Microban" (which is really unfortunale), one with the level set identifier (directory name) "sb_microban" (from the "Sokoban" package) and another one with the level set identifier (directory name) "sb_microban_1", which are treated as different level sets on the high score server (which is indeed required, as "sb_microban_1" is a version of "sb_microban" with the same levels, but which are created from exploding dynamite before the level is revealed, so a tape for a level from the one set won't work for the same level from the other set).
The only reason why your solution tapes got mixed up on the high score server could be that you use different directory names for those level sets than the high score server does.
I can see that you have both played levels from level set "sb_microban" and "sb_microban_1" (with the tapes for "sb_microban" being marked as "successfully solved" on the high score server).
So the level set with directory name "sb_microban" should be the one with the levels clearly visible in the main menu or level editor, while "sb_microban_1" should be the one with the "hidden" levels (showing a playfield full of dynamite that will explode to the real level when playing).