New Global Animation Features?

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SLAPPYHAPPY2000
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Joined: Wed Jun 03, 2020 10:27 am

New Global Animation Features?

Post by SLAPPYHAPPY2000 »

Hi, everyone!! I'm back after a long hiatus... let's hope I'm able to stay a while :D

I've downloaded the new update and would like to try some of the new global animation features, see if something is possible to do. Is there some sort of documentation for everything that's possible with this new feature? Maybe a couple of key terms in the .conf file?
Maybe it's a bit much to ask, but I don't know where to start with this and some starting guidance would be much appreciated lol
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Eizzoux
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Re: New Global Animation Features?

Post by Eizzoux »

Not yet, Holger is getting it ready. I sorta figured more of the basic stuff.
In short, global animations, game elements and 'graphic_X' have a new '.anim_mode: level_nr', which is changing it's animation frame depending on whatever level is currently chosen.
Also global anims can partly interact with CE, but for now only when they change by page and also appear at their respective element they're triggered by.
I have showcased some of that in this thing, but not all of it.
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