Losing it
Posted: Tue Mar 07, 2023 5:05 pm
There's just a few things I'd address in terms of losing, at least in MM.
First, MM engine aknowledges the 'game.winning' sound, when you, obviously, win, but in terms of losing, there isn't any sound other than McDuffin exploding, because 'game.losing' isn't associated with losing in MM. I guess it's kind of reasonable since MM didn't have it in the first place, and importing it into R'n'D engine would lead into default 'game.losing' laughter play in MM engine, so at least other way would be adding a unique sound for losing in MM like 'game.no_more_energy'?
Second, I have pointed this one out a while ago, but R'n'D kinda doesn't have the 'game.losing' sound too. Well, it technically does, but it plays only for a fraction of a second (just try it with player's exploding and dying sounds disabled), because it's loop mode is ON by default (adding 'game.losing.mode_loop: false' actually fixes that).
Third, when failing both with McDuffin and DF Laser, the game displays the same message with request on game over turned ON. Not really sure, but perhaps there could be different messages for them? It just seems out of place when McDuffin's spell is hit in Deflektor levelset.
First, MM engine aknowledges the 'game.winning' sound, when you, obviously, win, but in terms of losing, there isn't any sound other than McDuffin exploding, because 'game.losing' isn't associated with losing in MM. I guess it's kind of reasonable since MM didn't have it in the first place, and importing it into R'n'D engine would lead into default 'game.losing' laughter play in MM engine, so at least other way would be adding a unique sound for losing in MM like 'game.no_more_energy'?
Second, I have pointed this one out a while ago, but R'n'D kinda doesn't have the 'game.losing' sound too. Well, it technically does, but it plays only for a fraction of a second (just try it with player's exploding and dying sounds disabled), because it's loop mode is ON by default (adding 'game.losing.mode_loop: false' actually fixes that).
Third, when failing both with McDuffin and DF Laser, the game displays the same message with request on game over turned ON. Not really sure, but perhaps there could be different messages for them? It just seems out of place when McDuffin's spell is hit in Deflektor levelset.