Releasing "Niko's Bug Mine" - 180 levels
Posted: Wed Mar 01, 2023 12:57 pm
Hi all!
After more than a decade of - very sporadic - work, I finally did the last touches and hereby release
Niko's Bug Mine
Be warned. This levelset contains 180 levels full of bugs. Lots and lots of bugs! And ways to create even more bugs. And - of course - the means to destroy these masses of bugs and collect their emeralds
Inspired by the Contributions-Levels from Rüdiger Schäfer, many of these levels will require you to "dig" through various amounts of amoeba to reach the goal.
But besides that there are also some levels focussing more on puzzle solving and sometimes also skill. These are typically the smaller ones. Feel free to skip levels you don't like.
Some levels include CEs to
For the bigger levels you will certainly need to make use of the Save/Load or replay features. I was able to complete all the levels - except one - playing in real-time and only using the replay-feature after screw-ups. The one level I could only solve using single-step mode is aptly named "Bug Tube V - Mission Impossible".
Solution tapes are included. They're typically my first try to complete the level, so they're neither optimized for runtime nor highscore.
I would greatly appreciate feedback on the levels, especially which types of levels you like most and what would you like to see in a sequel!
Until then: Have fun!
After more than a decade of - very sporadic - work, I finally did the last touches and hereby release
Niko's Bug Mine
Be warned. This levelset contains 180 levels full of bugs. Lots and lots of bugs! And ways to create even more bugs. And - of course - the means to destroy these masses of bugs and collect their emeralds
Inspired by the Contributions-Levels from Rüdiger Schäfer, many of these levels will require you to "dig" through various amounts of amoeba to reach the goal.
But besides that there are also some levels focussing more on puzzle solving and sometimes also skill. These are typically the smaller ones. Feel free to skip levels you don't like.
Some levels include CEs to
- Automatically create bugs
- Manually create bugs
- Teleport the player to another part of the map
- Create a map randomly
- Have "special" bugs
- Create some fun effects
For the bigger levels you will certainly need to make use of the Save/Load or replay features. I was able to complete all the levels - except one - playing in real-time and only using the replay-feature after screw-ups. The one level I could only solve using single-step mode is aptly named "Bug Tube V - Mission Impossible".
Solution tapes are included. They're typically my first try to complete the level, so they're neither optimized for runtime nor highscore.
I would greatly appreciate feedback on the levels, especially which types of levels you like most and what would you like to see in a sequel!
Until then: Have fun!