Some font variations might be missing
Posted: Wed Feb 08, 2023 6:32 pm
It feels kind of strange when 'font.text_X.EDITOR', despite technically existing, isn't really recognized by the game, because it isn't really coded in, since it uses default 'font.text_X':
But yet, I registered tokens such as 'font.text_2.PANEL', 'font.text_3.PANEL' and 'font.text_4.PANEL' and they get recognized by the game just fine despite it not really being there. (well, at least they're not registered in 'conf_gfx.c', along with font.text_4.PREVIEW and '.DOOR' ones) I went slightly off the topic, but I just feel like 'font.text_X.EDITOR' variations could be a thing as well.
(but really, what is font.text_1.DOOR? What is it's purpose? I still don't really understand)
Code: Select all
[WARN] -------------------------------------------------------------------------
[WARN] unknown token(s) found in config file:
[WARN] - config file: 'D:\. . .\graphics\graphicsinfo.conf'
[WARN] - dynamic token: 'font.text_1.EDITOR.clone_from'
[WARN] - dynamic token: 'font.text_2.EDITOR.clone_from'
[WARN] -------------------------------------------------------------------------
(but really, what is font.text_1.DOOR? What is it's purpose? I still don't really understand)