Zelda II, view best scores and tapes, ...

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BryanFRitt
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Zelda II, view best scores and tapes, ...

Post by BryanFRitt »

On the Zelda II there isn't a way to view hall of fame server scores, and play back those tapes from servers* due to the fact that there's isn't a HALL OF FAME link in it's main screen.

*(unless a different CUSTOM ARTWORK theme is chosen, but that shows messed up the level ARTWORK when played back)

Is there a good way to view the HALL OF FAME and it's tapes for Zelda II?
ZeldaII-NoBestScoresOption.png
ZeldaII-NoBestScoresOption.png (171.56 KiB) Viewed 4033 times
Related links, etc...

https://www.artsoft.org/rocksndiamonds/levels/

Zelda
https://api.artsoft.org/levelsets/view/361
https://api.artsoft.org/levels/view/24375
https://www.artsoft.org/RELEASES/rocksn ... -1.0.0.zip
MAIN MENU > Is Link Awake? > ... kind of shows high scores, etc... but score list text doesn't show up

Zelda II
https://api.artsoft.org/levelsets/view/362
https://api.artsoft.org/levels/view/24376
https://www.artsoft.org/RELEASES/rocksn ... -1.0.0.zip

MAIN MENU > SETUP > CUSTOM ARTWORK
MAIN MENU > LEVELSET > ... > ZELDA
MAIN MENU > LEVELSET > ... > ZELDA II
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Eizzoux
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Re: Zelda II, view best scores and tapes, ...

Post by Eizzoux »

Well, it can be sorta updated if instead of hiding the SCORES fonts and using victory screen picture as "background.SCORES", it would keep the scores on screen, but get covered by global animation of same victory screen on SCORESNEW (SCORESNEW is scores shown after completing a level, SCORESOLD is scores viewed from the main menu by clicking on Hall of Fame), also consuming the clicks with ".anim_event: click"

Code: Select all

font.text_1.SCORES.clone_from: font.text_1
font.text_1.active.SCORES.clone_from: font.text_1
font.text_2.SCORES.clone_from: font.text_2
font.text_2.active.SCORES.clone_from: font.text_2
font.text_3.SCORES.clone_from: font.text_3
font.text_3.active.SCORES.clone_from: font.text_3
font.text_4.SCORES.clone_from: font.text_4
font.text_4.active.SCORES.clone_from: font.text_4
font.title_1.SCORES.clone_from: font.title_1
font.title_2.SCORES.clone_from: font.title_2

background.SCORES: background_tiled.pcx
global.anim_1.SCORESNEW.gfx: back_scores.pcx
global.anim_1.SCORESNEW.gfx.width: 548
global.anim_1.SCORESNEW.gfx.height: 548
global.anim_1.SCORESNEW.x: 0
global.anim_1.SCORESNEW.y: 0
global.anim_1.SCORESNEW.anim_event: click
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BryanFRitt
Posts: 219
Joined: Mon Nov 13, 2017 4:16 pm

Re: Zelda II, view best scores and tapes, ...

Post by BryanFRitt »

Eizzoux wrote: Sat Jan 21, 2023 3:42 am Well, it can be sorta updated if instead of hiding the SCORES fonts and using victory screen picture as "background.SCORES", it would keep the scores on screen, but get covered by global animation of same victory screen on SCORESNEW (SCORESNEW is scores shown after completing a level, SCORESOLD is scores viewed from the main menu by clicking on Hall of Fame), also consuming the clicks with ".anim_event: click"

Code: Select all

font.text_1.SCORES.clone_from: font.text_1
font.text_1.active.SCORES.clone_from: font.text_1
font.text_2.SCORES.clone_from: font.text_2
font.text_2.active.SCORES.clone_from: font.text_2
font.text_3.SCORES.clone_from: font.text_3
font.text_3.active.SCORES.clone_from: font.text_3
font.text_4.SCORES.clone_from: font.text_4
font.text_4.active.SCORES.clone_from: font.text_4
font.title_1.SCORES.clone_from: font.title_1
font.title_2.SCORES.clone_from: font.title_2

background.SCORES: background_tiled.pcx
global.anim_1.SCORESNEW.gfx: back_scores.pcx
global.anim_1.SCORESNEW.gfx.width: 548
global.anim_1.SCORESNEW.gfx.height: 548
global.anim_1.SCORESNEW.x: 0
global.anim_1.SCORESNEW.y: 0
global.anim_1.SCORESNEW.anim_event: click
This fixes the text not showing up in Zelda I scores. :) (retroactively adding 'I' to the name here)

Added this to the end of the 'font.' section in `~/.rocksndiamonds/levels/Legend_Of_Zelda/graphics/graphicsinfo.conf` Now the text is readable for Zelda I, although the background is from Zelda II instead of I.

To get a Zelda I image in the above, the line

Code: Select all

background.SCORES: background_tiled.pcx
can be with

Code: Select all

background.SCORES: gui_back_scores.pcx
-
Note: Zelda II doesn't even have a show scores button(where tapes could have been played from this list). Anybody know a work around / fix for this?
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
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Eizzoux
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Re: Zelda II, view best scores and tapes, ...

Post by Eizzoux »

Technically, all levelsets have all main menu buttons, but to choose them, you need to blindly scroll up or down with arrow keys.

So Scores screen can be accessed by scrolling all the way up to Name/Team button (holding up arrow for around second or two) and then pressing down two times and then enter/return, because Hall of Fame is a third button. Same way, Level Creator can be accessed if you press down three times from top, since it's fourth button on main menu.

That way, you can access any blocked off screen (unless they're somewhat locked off in some ways, of which I have at least one example)
fsghthdsf.png
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BryanFRitt
Posts: 219
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Re: Zelda II, view best scores and tapes, ...

Post by BryanFRitt »

Eizzoux wrote: Sat Jan 21, 2023 9:00 am Technically, all levelsets have all main menu buttons, but to choose them, you need to blindly scroll up or down with arrow keys.
Cool! This together with the code you gave above, works around the issue! :)

Also, If you know where it is at in this menu you can press up/down the number of times based on where the thing you want is relative to it's current position (without looping around), then press `enter`. If it's not what you want, press `esc` and go from there.

The menu order is (unless changed):
NAME/TEAM
LEVELSET
HALL OF FAME
LEVEL CREATOR
INFO SCREEN
START GAME
SETUP
QUIT
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Holger
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Re: Zelda II, view best scores and tapes, ...

Post by Holger »

Thanks for the explanation and code to re-activate the hidden "hall of fame" screen in Zelda II.

To access the "hall of fame" from the main menu without blindly navigating the main menu entries, it is also possible to add a clickable location on the main menu screen. Alan already did something similar with the "hidden" button for the level editor -- just click on Link's belt button to go to the editor! :-)
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