Player's interaction with animated custom empty spaces
Posted: Sun Dec 04, 2022 6:25 am
A while ago I made a weird maze concept which had walls and empty space as walkable CE flashing red and black and it worked out as intended, but then as the game now has custom empty spaces I decided to try them out for maze space instead. They work almost fine, but just one problem. When player walks on that empty space, the animation is just slightly off for some reason, despite it's sprite having global animation sync set as true. Like, it plays the animation just by one frame after or before the global animation.
Here's a video demonstrating what I mean (I hope it is visible enough)
[link]
Here's a video demonstrating what I mean (I hope it is visible enough)
[link]