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Player's "use level start element" property does not appear to do anything

Posted: Thu Apr 28, 2022 10:40 pm
by ncrecc
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The description of the property is "Start level at this element's position"

Re: Player's "use level start element" property does not appear to do anything

Posted: Fri Apr 29, 2022 11:00 am
by Eizzoux
The level start element is mainly used as an element to first focus on before the player appears from CE. Try making a huge playfield, put one specific object somewhere in the middle, set it as player's start element, the game will start up with camera centered on that one element you just put

Re: Player's "use level start element" property does not appear to do anything

Posted: Sat Apr 30, 2022 12:27 am
by ncrecc
Then perhaps it could be renamed to "Use camera start element" and the description could be "Start camera at this element's position"

Re: Player's "use level start element" property does not appear to do anything

Posted: Sat Apr 30, 2022 10:38 pm
by Holger
I think that talking about some "camera" or "camera start element" would be very confusing, as there is no such element in the level editor, and I doubt that many people would associate a "camera" with the concept of the visible area of the level playfield when starting the game. :?

There are indeed some texts in R'n'D that may be misleading or not very precise, but I really do think that "Start level at this element's position" clearly says it all in this case. But I agree that the idea that there may be no player when starting the game, but only some custom element that later creates the player, may indeed be unexpected or weird for people who haven't worked with custom elements before.

So this is probably something that should best be explained with some more words in a tutorial or documentation yet to be written. (And yes, I do think about something like this, like a series of little tutorial texts for R'n'D, written in a new section in the forum and linked to from a documentation page on the R'n'D web site, so these tutorial texts could directly be discussed in the forum, and questions could be answered there.)

Re: Player's "use level start element" property does not appear to do anything

Posted: Mon May 02, 2022 12:57 am
by filbo
(And yes, I do think about something like this, like a series of little tutorial texts for R'n'D, written in a new section in the forum and linked to from a documentation page on the R'n'D web site, so these tutorial texts could directly be discussed in the forum, and questions could be answered there.)
A series of small level-construction-tutorial levels, each addressing one or a small number of related concepts, each tightly linked to a discussion thread in a forum dedicated to the topic? Each level could have either embedded text, or an envelope, giving a small link(*) to the corresponding forum thread. (*)Like 'artsoft.org/forum/viewtopic.php?t=3340', unless there is -- or could be implemented -- a shorter form like 'artsoft.org/thr/3340')

( does not appear to be a shorter one at the moment:

Code: Select all

a={}
document.querySelectorAll('a').forEach(el=>/3340/.test(el.href)&&(a[el.href]=1));
console.log(Object.keys(a).sort().join('\n'))

https://www.artsoft.org/forum/memberlist.php?mode=email&t=3340
https://www.artsoft.org/forum/posting.php?mode=reply&t=3340
https://www.artsoft.org/forum/viewtopic.php?t=3340
https://www.artsoft.org/forum/viewtopic.php?t=3340#
https://www.artsoft.org/forum/viewtopic.php?t=3340#start_here
https://www.artsoft.org/forum/viewtopic.php?t=3340#top
https://www.artsoft.org/forum/viewtopic.php?t=3340&bookmark=1&hash=19a6b56d
https://www.artsoft.org/forum/viewtopic.php?t=3340&view=print
https://www.artsoft.org/forum/viewtopic.php?uid=568&f=7&t=3340&watch=topic&start=0&hash=19a6b56d
)