Is it snowing?

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balinek
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Is it snowing?

Post by balinek »

Hello.
I played today some levels in different levelsets and after few minutes of playing I saw snowflakes. Is it normal?
I have 4.2.3.1 now.
Screenshot_2021-11-28_09-17-23.png
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Eizzoux
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Re: Is it snowing?

Post by Eizzoux »

Well, judging by the fact that you're playing R'n'D Jue, that just might be it's exclusive feature. At least I assume
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Eizzoux
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It is snowing indeed

Post by Eizzoux »

Just doublechecked, and... man, it's actually the event of the RnD itself. Nice touch! Also, snowflakes textures seem to be stored in the game itself or, perhaps, randomly generated (second theory has a place since textures of flakes are very simple enyways), since I can't find their sprites anywhere in gfx folder.
Yeah, sorry
Yeah, sorry
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Kinda fits with my christmas sprites, except the fact they'd usually blend with snow (sand)
Snow on snow
Snow on snow
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jm28121977
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Re: Is it snowing?

Post by jm28121977 »

Yes, I noticed this today too. It really made me smile. Problem was that my three-year-old got so distracted by the snowflakes that he was just chasing them round the screen and not focusing on what was happening in the actual level. :lol:
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Holger
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Re: Is it snowing?

Post by Holger »

Winter is coming! :mrgreen:
balinek
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Re: Is it snowing?

Post by balinek »

Today it is not snowing :cry:
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Eizzoux
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Re: Is it snowing?

Post by Eizzoux »

balinek wrote: Mon Nov 29, 2021 7:16 am Today it is not snowing :cry:
It starts snowing after several minutes... or ya mean IRL?
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Holger
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Re: Is it snowing?

Post by Holger »

Today it is not snowing :cry:
No, it isn't. Thought it could be annoying to have it snowing in R'n'D for the whole winter season. ;-)

But don't worry, just wait for next Sunday (2. Advent), and it will snow again, and with some more snow than yesterday. :-)

Hint: If you can't wait, blindly type ":xsnow" in the main menu to get back the snow. Type it up to five times to get even more snow (or wait for x-mas). You will then also get an entry in the "graphics" setup menu that will let you permanently enable snow, for example, to cool down in summer (or disable it, if you hate snow).
balinek
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Re: Is it snowing?

Post by balinek »

Ok. I will wait patiently.
filbo
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Re: Is it snowing?

Post by filbo »

I saw this last xmas season ... but I always run latest git code, so I'm not sure if it was actually 'shipping' in time for last year...
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Eizzoux
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It is snowing

Post by Eizzoux »

Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way?

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By the way, just also noticed how flakes actually slightly fade out when pointing at the bottom.

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Holger
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Re: Is it snowing?

Post by Holger »

Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way?
No magic here; the snowflakes are just simple sprites (but not stored as PNGs, but directly in the code):

Code: Select all

static byte xsn_bits_0[] = { 0x05, 0x02, 0x05 };
static byte xsn_bits_1[] = { 0x22, 0x6b, 0x14, 0x2a, 0x14, 0x6b, 0x22 };
static byte xsn_bits_2[] = { 0x14, 0x08, 0x49, 0x36, 0x49, 0x08, 0x14 };
By the way, just also noticed how flakes actually slightly fade out when pointing at the bottom.
Yes, to make it possible to still see potential control buttons at the bottom of the screen, as also used in the Emerald Mine Club and Supaplex level collections (which is especially useful when there is even more snow around christmas).
filbo
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Re: Is it snowing?

Post by filbo »

Code: Select all

static byte xsn_bits_0[] = {
    0x05,  //      * *
    0x02,  //       *
    0x05,  //      * *
};
static byte xsn_bits_1[] = {
    0x22,  //   *   *
    0x6b,  //  ** * **
    0x14,  //    * *
    0x2a,  //   * * *
    0x14,  //    * *
    0x6b,  //  ** * **
    0x22,  //   *   *
};
static byte xsn_bits_2[] = {
    0x14,  //    * *
    0x08,  //     *
    0x49,  //  *  *  *
    0x36,  //   ** **
    0x49,  //  *  *  *
    0x08,  //     *
    0x14,  //    * *
};
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