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Defender
Posted: Fri Feb 11, 2005 5:09 pm
by Alan
Hi folks!
How is everybody?
I've had a few personal problems of late, but everything seems to be
OK for now (a long story that some of you know).
Anyway, not done much recently, but I plan to do another R&Ds game soon.
I had a little practice with the new version (3.1.0) and have put together
a fully working Defender game! Grab it at:
http://www.zomis.net/rnd/download.php?id=329
I think it's good practice to make these odd little games.
Posted: Fri Feb 11, 2005 5:27 pm
by bojster
Welcome back Alan!
Even though I've never been a big fan of Defender-like games, I donwnloaded your level and tested it. What can I say, it's impressive! I don't have much experience in level creation, but I'm sure it was quite an effort. I can't wait for BD2K5 ;-)
Now, back to play some defender.
Posted: Fri Feb 11, 2005 6:13 pm
by Martijn
Hi!
I didn't know that THIS was possible in Rnd!! Although it has nothing to do with Boulderdash or so, it's great that such things can also be made!
good job!
Posted: Sat Feb 12, 2005 12:12 pm
by Zomis
Good to see you again, Alan. Hope you are doing well.
I have just tested Defender and I must say it was a bit easier when I enabled soft-scrolling and disabled scroll delay. (I really don't know why I had turned them on anyway...)
Good game, although there are some bugs, I say let's blame Holger
Looking forward to see more levels from you.
Posted: Sat Feb 12, 2005 11:52 pm
by RAP
Alan! How nice to see you, sience you did'nt post for the last 2 months.
is BD2K5 Done? I can't wait for that logic hard-puzzle levels!

Posted: Sun Feb 13, 2005 2:33 pm
by Holger
That's voodoo!! Things like that cannot be done with CEs! At least not that I know of... =:-o
Alan, that level is really great work and a cool demonstration of what can be done with 3.1.0's CEs!
Very well done! :-)
(And it's *still* voodoo... :-| )
Posted: Sun Feb 13, 2005 4:05 pm
by Alan
Thanks for the wb everybody!
>Now, back to play some defender.
Good luck getting over 10,000 pts before it crashes!
>Although it has nothing to do with Boulderdash
True, but it's all practise I suppose and I learned quite a lot from it.
>I must say it was a bit easier when I enabled soft-scrolling and disabled scroll delay
Interesting... I forget about these "out of level tweaks" that can effect the game, I must remember to check these different settings next time.
>although there are some bugs, I say let's blame Holger!
I found another two after posting it, oh well. Yes let's blame Holger
>is BD2K5 Done?
Hummmmm, maybe you should say is BD2K6!
>That's voodoo!!

It might be possible to do a full version of Kung-fu Master...... now that would be voodoo!
Posted: Sun Feb 13, 2005 9:28 pm
by Zomis
Holger wrote:That's voodoo!! Things like that cannot be done with CEs! At least not that I know of... =:-o
Alan, that level is really great work and a cool demonstration of what can be done with 3.1.0's CEs!
Very well done!
(And it's *still* voodoo...

)
Not really... I have tried a few things myself with "Defender"-like levels, and after making a decimal squarerooter (non aprilfool version), almost anything is possible for me

Posted: Sun Feb 13, 2005 11:11 pm
by Holger
Well, if you say that... :-)
Maybe I should play around with CEs more often, too... ;-)
Posted: Tue Feb 15, 2005 1:19 pm
by Zomis
Holger wrote:Maybe I should play around with CEs more often, too...

Well, if it encourages you to add more interesting CE options, be my guest

(I hope you have written all CE ideas from the forum(s) down).
And Alan, I must say that I am impressed, look at this:
Reports like this are currently only avalible for me, but I'm still working on them. I do, however, know that what it says is true.
Your file has been downloaded 22 times in 4 days, that's not bad.
Posted: Tue Feb 15, 2005 3:32 pm
by bojster
For me, Alan's name is the quality assurance, so that doesn't make me wonder at all :-)