When reading this again, I think I misunderstood you?!
Am I right that you meant that when showing title screens is disabled, R'n'D should just never load these title screens at all to save the time for loading them (unless explicitly asking for them in the info screen)?!
What I understood was "if title screens are disabled, also do not show them on the info screen"...!
But now I think you meant the first one!
Because, yes, R'n'D always loads all title screens, regardless of being instructed to display them after loading a new level set or not! I think that loading a few low-resolution PNGs should not hurt that much, though.
But this is in fact something that could be generally optimized, as it is true for *all* artwork files: They are always completely loaded into memory after selecting a new level set, and before the game continues, even if they will never be used (like title screens that are configured to be skipped).
Therefore, I've already thought about some sort of "lazy loading" every now and then (especially when doing tests with the R'n'D special edition "R'n'D Jue II", which contains a vast amount of artwork, most of it high-resolution). Not loading things before they are really required would probably speed up loading new level sets quite a lot. On the other hand, it would cause short interruptions whenever a new image or sound should be used that is not yet loaded into memory (and scaled to the required sizes). So tagging certain artwork as "always load this stuff" may help to prevent this... But it's only thoughts so far...
