tiny improvement: where am I?
Posted: Sun Sep 06, 2020 1:09 pm
Sometimes I just can't find the player at the start of a level! Like 'The Exception Two' level 6 ('levels/Emerald Mine Club/emc_exception_2/6'). Player's in the upper right corner, but it took me a while to find him because it's so busy.
So: could the player(s) please glow or something until first moved? Like a 1s sine wave blink cycle (from normal to much brighter to normal). Or blink, or have a throbbing circle around him, or whatever...
This should apply both for a normal start and for single-step. I often start a level with: SPACE(play) from main menu, immediately followed by '1' (start single-step). Now the level's sitting there completely static, and I start trying directions to move, and in this case only 'down' does anything and I don't even notice it as I quickly die.
In fact this might be good in a couple of other places:
- any time the game is paused in single-step or just pause, for more than a set period of time (optional, or delay is user-settable, because of course it'll bug some users). Useful if you paused a level, went to bed or something, came back a long time later and weren't sure where you were.
- on demand any time (I've occasionally lost track of myself in some sort of melee). But this is unnecessary (or, already available) if the player starts glowing after a few seconds of pause...
So: could the player(s) please glow or something until first moved? Like a 1s sine wave blink cycle (from normal to much brighter to normal). Or blink, or have a throbbing circle around him, or whatever...
This should apply both for a normal start and for single-step. I often start a level with: SPACE(play) from main menu, immediately followed by '1' (start single-step). Now the level's sitting there completely static, and I start trying directions to move, and in this case only 'down' does anything and I don't even notice it as I quickly die.
In fact this might be good in a couple of other places:
- any time the game is paused in single-step or just pause, for more than a set period of time (optional, or delay is user-settable, because of course it'll bug some users). Useful if you paused a level, went to bed or something, came back a long time later and weren't sure where you were.
- on demand any time (I've occasionally lost track of myself in some sort of melee). But this is unnecessary (or, already available) if the player starts glowing after a few seconds of pause...