Buggy Base Snap Animation

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SLAPPYHAPPY2000
Posts: 110
Joined: Wed Jun 03, 2020 10:27 am

Buggy Base Snap Animation

Post by SLAPPYHAPPY2000 »

When you type in:
sp_buggy_base.diggable_like: sp_base
the buggy base will be digged by the player like a normal base.
But how do you have the buggy base be snapped like a normal base, with the squares imploding?
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Eizzoux
Posts: 567
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
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Re: Buggy Base Snap Animation

Post by Eizzoux »

SLAPPYHAPPY2000 wrote: Sun Aug 16, 2020 6:50 pm When you type in:
sp_buggy_base.diggable_like: sp_base
the buggy base will be digged by the player like a normal base.
But how do you have the buggy base be snapped like a normal base, with the squares imploding?

Code: Select all

sp_buggy_base.snapping:			RocksSP.png
sp_buggy_base.snapping.xpos:		8
sp_buggy_base.snapping.ypos:		2
sp_buggy_base.snapping.frames:		7
sp_buggy_base.snapping.anim_mode:	linear
I also recommend you adding a line for "sp_buggy_base.activating.diggable_like: sp_base", since just before buggy base "bugs", it has an extra frame you can still dig, which is the "activating" state. Unfortunately, you can't do snapping for it, since you kinda can't combine two actions in one ("sp_buggy_base.activating.snapping", ridiculous).
Also yeah, I remember noticing one of those little missing things, along with the incorrectly playing "game.losing" sound sequence since it has "mode_loop: true" by default and colorful emeralds not having collecting anims unlike the original green one. I did a little, like, tweak resource set or something a whiiile ago, like, years ago. I don't quite remember if it's still compatible with current versions of RnD, but yet I did that a while ago.
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