IDEA: Adding more small varieties in the game.
Posted: Thu Jun 04, 2020 4:52 pm
This isn't really anything groundbreaking new, but I believe that it will help with things a lot.
First: Maybe increase the capacity of custom elements in the game? I was looking in the levels for Alan Bond's "Snake Bite" the other day, and noticed that he used up every single slot of the custom elements available. But he was still only able to make 40 levels with his resources? Imagine what he could have done if we had like 500 custom elements to use! Possibilities with more advanced levels suddenly open up, allowing for more diversity and creativity! I mean, we got a Mirror Magic engine for level creation before we got more custom element slots! No offense, but people use the regular engines more than the Mirror Magic engines, so this is probably my highest requested thing.
Group elements are also kind of worth mentioning, but group elements are not used quite as much, so I'll leave that be.
Second: MORE ENVELOPES!!! I know most people only use one per stage, but for the people who want to make something heavily story-oriented (which will be showcased in my level-set), I think that increasing the amount of envelopes from 4 to something like 20 would be pretty neat for people.
Third: I noticed that regular emeralds have an animation for getting snapped while the colorful gems sort of just... disappear? I think that adding in these small animations would be pretty nifty.
These changes are all really minor in my book, so implementing them probably wouldn't be that hard for you. And if you don't want to implement them, that is perfectly fine. But I think that adding in these small changes to the game would make the Rocks'N'Diamonds experience a whole lot better for everyone.
First: Maybe increase the capacity of custom elements in the game? I was looking in the levels for Alan Bond's "Snake Bite" the other day, and noticed that he used up every single slot of the custom elements available. But he was still only able to make 40 levels with his resources? Imagine what he could have done if we had like 500 custom elements to use! Possibilities with more advanced levels suddenly open up, allowing for more diversity and creativity! I mean, we got a Mirror Magic engine for level creation before we got more custom element slots! No offense, but people use the regular engines more than the Mirror Magic engines, so this is probably my highest requested thing.
Group elements are also kind of worth mentioning, but group elements are not used quite as much, so I'll leave that be.
Second: MORE ENVELOPES!!! I know most people only use one per stage, but for the people who want to make something heavily story-oriented (which will be showcased in my level-set), I think that increasing the amount of envelopes from 4 to something like 20 would be pretty neat for people.
Third: I noticed that regular emeralds have an animation for getting snapped while the colorful gems sort of just... disappear? I think that adding in these small animations would be pretty nifty.
These changes are all really minor in my book, so implementing them probably wouldn't be that hard for you. And if you don't want to implement them, that is perfectly fine. But I think that adding in these small changes to the game would make the Rocks'N'Diamonds experience a whole lot better for everyone.