[4.1.4.0] Mirror Magic engine artifacts

Found a bug in R'n'D? Report it here!

Moderators: Zomis, Flumminator

Post Reply
Eizzoux
Posts: 314
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

[4.1.4.0] Mirror Magic engine artifacts

Post by Eizzoux » Sun Jan 05, 2020 3:02 pm

d1.png
d1.png (103.75 KiB) Viewed 44 times
d6.png
d6.png (25.48 KiB) Viewed 44 times
I don't quite remember seeing these types of artifacts before, so they probably appeared in the new update. The point is that rotating polarizers got ultra broken in the new update, specifically when you put them right in front of a mirror (rotatable, rotating, frozen, prism or refractor) or teleporter/fibre optic and aim the ray to a rotating polarizer, the laser ray doubles or just ignores the mirror and goes right through it for some reason...
d2.png
d2.png (15.21 KiB) Viewed 44 times
d3.png
d3.png (3.82 KiB) Viewed 44 times
And not just that, on teleporting elements ray doesn't even teleport really - it cuts off in the exit, leaving only a little dot and goes further from the entrance. (not for teleporters since they're the one-way only teleporters, there's no more way to come out through)
d4.png
d4.png (11.56 KiB) Viewed 44 times
Nothing in here...*

Post Reply