The problem is that I want to force the anims to click on specific menu elements just like what 'anim_event_action' is ought to do.
So here's the anims:
Code: Select all
global.anim_1.part_1.MAINONLY.anim_event: end:anim_2.part_1
global.anim_1.part_1.MAINONLY.anim_event_action: main.button.first_level
global.anim_2.part_1.MAINONLY.anim_delay_fixed: 400
global.anim_2.part_1.MAINONLY.anim_delay_random: 400
As you can see,
'anim_1' is forced to animate and click on
'main.button.first_level' after
'anim_2' runs out of time and ends after 400 frames. But this does not happen. Maybe because
'main.button.first_level' button can't recognized by anims just yet. Same thing is for
'main.text.first_level'. By that logic, the anims probably won't recognize
'main.button.last_level',
'main.text.last_level',
'main.button.level_number' and
(just maybe) 'main.text.level_number'.
Here's another example:
Code: Select all
global.anim_3.part_1.MAINONLY.anim_event: click
global.anim_3.part_1.MAINONLY.anim_event_action: main.text.name
In here I made the button for switching between "TEAM" and "NAME", because clicking specifically on
'main.text.name' (not 'main.button.name' or 'main.input.name') makes the game toggle the "Multi-player mode" on and off.