- Added Flummi's two latest puzzles ("Get the gem" and "8 nuts")
- Removed one duplicate level (level 021)
- Fixed some levels so all levels should now be solvable (i.e. an exit, or sokoban elements etc.
Those puzzles from the previous forum are still in the levelset.
If you want tapes, I suggest you wait for bojster to fix them I guess he will make some if he has time.
Have fun, and try hard
Last edited by Zomis on Mon Oct 30, 2006 11:29 am, edited 2 times in total.
Thanks for adding exits and stuff to the levels and thus making them all 'solvable'. I already made some tapes, but not to all levels - some of them are a bit tiresome ;-)
BTW, how do levels 20 and 29 differ?
Also, is blue box supposed to explode (with its own blast)? (just a control question)
bojster wrote:BTW, how do levels 20 and 29 differ?
Also, is blue box supposed to explode (with its own blast)? (just a control question)
I'll check about level 20 and 29 later this evening.
About the blue box, I've made it explode for the "change when explotion of" condition, maybe it works without the blue box exploding itself, I just wanted to be sure.
bojster wrote:BTW, how do levels 20 and 29 differ?
The author name and the title differ
Ok, remove level 029. I'll do so in the next version of the levelset (which I won't release until some more puzzles appear).
Yeah, the solution is the same, I checked it by copying 020.tape to 029.tape, so it's no use keeping two same levels. Just put some other level in place of 29 in the next version (so that tapes for levels higher than 29 will stay as they are).