Pointer anim test

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Eizzoux
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Joined: Wed Oct 30, 2013 5:32 am
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Pointer anim test

Post by Eizzoux » Sun Apr 07, 2019 3:15 pm

I should really visit rocksndiamonds.git more often since I just discovered the new addition global anim class "pointer", even though this feature was added on March 18th. So I went to graphics folder as quick as I could and quickly (tautology) made a graphicsinfo with two already preexisting in the game animations used as pointer anims, flying parrot toon for every screen (kinda like cursor in Mindbender) and sand clock one showing up on screen fades (just like Windows has basic sand clock animation when processing). That didn't take long time to do, that was done in minutes. (and yeah, it's graphics set, not level set)
gfx_pointer_test.zip
(685 Bytes) Downloaded 3 times
EDIT:
Here are few others I also quickly created:
gfx_pointer_test_234.zip
(245.06 KiB) Downloaded 3 times
Nothing in here...*

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