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Re: What if Deflektor had some elements from Mindbender

Posted: Wed Dec 27, 2023 2:53 pm
by amirnatsheh7
how do i make new topic?

Re: What if Deflektor had some elements from Mindbender

Posted: Wed Dec 27, 2023 5:25 pm
by Eizzoux
amirnatsheh7 wrote: Wed Dec 27, 2023 2:53 pm how do i make new topic?
The "New Topic" button in whatever sub-forum you're in
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Re: What if Deflektor had some elements from Mindbender

Posted: Thu Dec 28, 2023 4:07 pm
by amirnatsheh7
thanks eizzoux wanna see it this my own levelsets?

viewtopic.php?p=18687#p18687

Re: [RF] Cyrillic

Posted: Sun Mar 03, 2024 2:13 pm
by amirnatsheh7
Eizzoux wrote: Thu Aug 03, 2023 7:17 pm Out of context, but for some reason I added Russian characters, even though it's just a separate font.


asdasdasgd.png
how do i make graphics languages translate?

Re: Re: [RF] Cyrillic

Posted: Sun Mar 03, 2024 4:25 pm
by Eizzoux
No way for now, the way I did that is just replacing latin chars in a different font.

[RF] Some potential changes to the game panel

Posted: Sun Mar 31, 2024 6:11 pm
by Eizzoux

dfs.png
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I was thinking of actually changing the game panel, because after adding restart button, I thought both the buttons for sounds and stop/pause/restart were unnecessarily occupying a little bit too much space. The playtime buttons were a bit too elongated in height, the music buttons overall are large buttons with a little indicator that only takes around 1% of the entire sprite. And if I'd consider shrinking them, that would also mean there will be some extra space for something else.

So here's what I came up with for now.

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Very visible indication for the sound types, all 6 buttons are compact, yet pretty distinguishable enough (maybe single and looped sounds are not that different, maybe I'll try something else later). Also... mini screen with satellite dish, maybe temporary. The number doesn't mean anything by the way, it's just frame counter that loops from 00 to 99.

Re: What if Deflektor had some elements from Mindbender

Posted: Sat Apr 06, 2024 7:13 am
by amirnatsheh7
Wow nice work my friend eizzoux

Reflektor Demo 6: Optimized Edition

Posted: Sun Apr 07, 2024 2:02 pm
by Eizzoux

Small cool late update that fixes some issues and adds some optimizations to run it better.

98741283__tog_refrector_demo6__12789153.zip
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Reflektor Demo 6: I was a little late

Posted: Fri Apr 12, 2024 7:06 pm
by Eizzoux
Alright, obviously, that wasn't real demo and everything, that was just a really late April 1st joke... on April 7th... Oops...
Anyways, I committed to that just because I wanted to try to simulate "that" kind of style with just 8 available colors (black, white, red, green, blue, yellow, cyan and purple), stretched in height graphics (8x8 sprites rendered in shape of 8x16) and farty DOS sounds (sort of like SPK, although I tried to find SPK bleeps anywhere, but this is all I could find). Came up with such idea pretty much at night of April 6th and tried to make it as quick as possible (which is around just few hours of work) to at least not stray way too far from the first day of month. Whether it was a success or not... Eh, not gonna be judge of myself, so I guess you may be one, the link to the file is in the previous reply above.


Video

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Re: What if Deflektor had some elements from Mindbender

Posted: Fri Apr 12, 2024 7:11 pm
by ncrecc
very cute retro thing ... for a minute i thought it was based on an actual version of deflektor or something