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Minimap view
Posted: Fri Oct 08, 2004 5:08 pm
by Don Shadow
The minimap by selecting the level, should be deactivable in the level editor.
A good example: 2 different places: Overground and underground. Overground has a nature-style, the underground a steel-style. But on the minimap you can see how the level works, find secrets and see these 2 different grounds.
Posted: Fri Oct 08, 2004 11:04 pm
by Holger
You can already do that -- just define empty graphics for the preview (mini) level on the main menu screen for your "underground" or other graphics. Just like the special ".EDITOR" suffixes, use the special ".PREVIEW" suffix, like "emerald.PREVIEW: empty.pcx".
Full example with the existing graphics:
emerald.PREVIEW: RocksElements.pcx
emerald.PREVIEW.xpos: 3
emerald.PREVIEW.ypos: 1
This makes the normal emerald invisible on the preview level display, while it still looks the same in the game and in the editor.
Posted: Sat Oct 09, 2004 12:10 am
by Don Shadow
Ah yes, but I have elements that shall being seen in level 1 and not in level 2. And they are up to 20 I think... and much of them are even triggering stuff conected...
It would be better to be able to deactivate it individual in each level... :)
Posted: Sat Oct 09, 2004 8:49 am
by Holger
Yes, if the existing possibilities are not sufficient, maybe such a function could be added in some future version...
Posted: Wed Aug 03, 2005 7:07 pm
by Tomi
Reminds me of BD2K3 level 36...