Unsolvable levels

All about creating levels and level sets, custom elements and custom artwork.

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Martijn
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Post by Martijn »

DX-Boulderdash-Achim Härtel-level 9 is not possible.


I am currently not able to do it, but maybe we can create a database of unsolvable levels. Everyone can add a level or so.
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Yoshi348
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Post by Yoshi348 »

Odd, I checked that one right now... if you move the player to the butterflies (so you can see what happens), they all get crushed and leave absolutely no gems. Incompatability or bug?
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Post by Yoshi348 »

Contributions 2001, Arno Luppold (again!), Level 27 (two player duel in the middle of the set... with ordinary dynamite? That'd be a little hard, methinks...)
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Post by Yoshi348 »

I'd like some confirmation on Arno Luppold, 28 'cause I suck with amoeba, but I think it grows too fast for you to win.

Also, Ben 200 level 87 is impossible, as dragon breath doesn't produce gems when killing butterflies... did it use to be this way in an earlier version and somehow not get preserved in backwards compatability?
richard
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Post by richard »

If you want to check things in older versions, check version 2.0.0 (oldest I could find)

Windows:
http://artsoft.org/RELEASES/win32/rocksndiamonds/

Linux:
http://artsoft.org/RELEASES/unix/rocksndiamonds/

Other:
http://artsoft.org/RELEASES/
Yoshi348
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Post by Yoshi348 »

DX-Boulderdash, BD4, level 6 (can't get the first rock to squish the first yam... seems to be the bomb column inconsistency that plauges EM.)
Yoshi348
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Post by Yoshi348 »

EMC_More, Junior Mines, Level 35 (it's an incompatability... you'll have no idea what I'm talking about unless you actually play the level, but when the yam explodes the bug, the bug explodes into diamonds, and there's no more yam to continue the chain. Seems like in EM, bugs don't change into gems when they explode off a yam. Either that or the bug gets out of the way faster. *shrug*)
richard
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Post by richard »

There are over 10000 bugs in the emc levels yet, please don´t report every single bug in them. They are not compatible with RnD, that´s the reason why they don´t work !
Yoshi348
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Post by Yoshi348 »

*poink* This isn't for bug reporting, it's for reference.
richard
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Post by richard »

I know, how shall I call that then ? Anyways you know what I meaned. :)
Zomis
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Post by Zomis »

Yoshi348 wrote:*poink* This isn't for bug reporting, it's for reference.
Zomis agrees
Richard, just let this thread go on. I'm proud of Yoshi's work with it :)
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Holger
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Post by Holger »

> *poink* This isn't for bug reporting, it's for reference.

Yup, I also think so! And I thank you (and all others) a lot for reporting such things, even if it may look like I would ignore them (which I do not). All these reports will be very useful to check the upcoming new EM engine (which is not even started yet, but will be soon).
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bojster
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Post by bojster »

Bond Mine 13, level 3 (8 emeralds short)
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Holger
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Post by Holger »

> Bond Mine 13, level 3 (8 emeralds short)

Interesting... So does that mean that some elements that count as emeralds can't be reached or are destroyed?

I've just had a look at that level:
- 176 emeralds are needed to solve that level;
that are:
- 59 emeralds
- 2 diamonds (counting each as 3 emeralds)
- 58 nuts that can be cracked
- 1 bug (containing 8 emeralds and 1 diamond)
- 5 yamyams which either contain 8 emeralds or 9 nuts, resulting in 3*8 and 2*9 emeralds

This gives a total of 59 + 2*3 + 58 + 8+3 + 3*8 + 2*9 == exactly 176 emeralds.

I suppose that some engine incompatibility causes destroyed/unreachable/etc. emeralds.

If you have an idea at which part of the levels these emeralds are gone, I can use this to test the upcoming new EM engine (which I'm just working on, btw).
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bojster
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Post by bojster »

The lacking 8 emeralds are in the 5th YamYam (in right-bottom part of the board), which cannot (and I don't think it was supposed to anyway) be smashed. So, if you got the number of emeralds from that calculations, it's only virtual, not factual. And AFAIR it's not the first level with that problem in EMC pack...
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