Online Multiplayer in Windows Does not Work
Posted: Sat Nov 05, 2016 9:34 pm
stderr.txt:
rocksndiamonds.exe: warning: cannot open configuration file 'C:\Users\no doxxing\Documents\Rocks'n'Diamonds\editorsetup.conf'
rocksndiamonds.exe: fatal error: cannot connect to network game server
rocksndiamonds.exe network server: client 1 (mfc) starts game [level 0 from leveldir 0 (classic_emerald_mine)]
rocksndiamonds.exe network server: resetting ServerFrameCounter to 0
rocksndiamonds.exe network client **: client 1 starts game [level 0 from level identifier 'classic_emerald_mine']
rocksndiamonds.exe network server: client 1 (mfc) pauses game
rocksndiamonds.exe network server: client 1 (mfc) continues game
rocksndiamonds.exe network client **: client 1 pauses game
rocksndiamonds.exe network server: client 1 (mfc) stops game [0]
rocksndiamonds.exe network client **: client 1 continues game
rocksndiamonds.exe network client **: client 1 stops game [0]
rocksndiamonds.exe network server: client 1 (mfc) pauses game
rocksndiamonds.exe network server: client 1 (mfc) continues game
rocksndiamonds.exe network client **: client 1 pauses game
rocksndiamonds.exe network client **: client 1 continues game
And when is the online multiplayer going to support the v6 internet protocols?
rocksndiamonds.exe: warning: cannot open configuration file 'C:\Users\no doxxing\Documents\Rocks'n'Diamonds\editorsetup.conf'
rocksndiamonds.exe: fatal error: cannot connect to network game server
rocksndiamonds.exe network server: client 1 (mfc) starts game [level 0 from leveldir 0 (classic_emerald_mine)]
rocksndiamonds.exe network server: resetting ServerFrameCounter to 0
rocksndiamonds.exe network client **: client 1 starts game [level 0 from level identifier 'classic_emerald_mine']
rocksndiamonds.exe network server: client 1 (mfc) pauses game
rocksndiamonds.exe network server: client 1 (mfc) continues game
rocksndiamonds.exe network client **: client 1 pauses game
rocksndiamonds.exe network server: client 1 (mfc) stops game [0]
rocksndiamonds.exe network client **: client 1 continues game
rocksndiamonds.exe network client **: client 1 stops game [0]
rocksndiamonds.exe network server: client 1 (mfc) pauses game
rocksndiamonds.exe network server: client 1 (mfc) continues game
rocksndiamonds.exe network client **: client 1 pauses game
rocksndiamonds.exe network client **: client 1 continues game
And when is the online multiplayer going to support the v6 internet protocols?