git repository now contains everthing to "make run"
Posted: Mon Mar 02, 2015 11:09 pm
Even though some might consider this being "bad", I've added a bunch of binary data to the git repository: classic graphics, sounds and music and the four classic level sets (and the element description texts, which are of course in text format).
Besides that, the build system now takes care of building the required graphics files in PNG format from the "source" image files in ILBM format. (Yes, I mainly use DeluxePaint for editing the R'n'D graphics, although I just switched to GrafX2, which is a great DPaint replacement).
You can now clone a fresh copy of the R'n'D git repository and type "make run" -- that should be all to get you going with the latest stuff. So no need anymore to add stuff from the latest release package until the error messages disappear.
"make clean-git" should remove everything that was dynamically generated (while "make clean" does not remove the dynamically generated source files and PNG graphics, which would not be desired for normal development).
One last hint: Make sure to install Perl and the NetPBM tools before building.
Besides that, the build system now takes care of building the required graphics files in PNG format from the "source" image files in ILBM format. (Yes, I mainly use DeluxePaint for editing the R'n'D graphics, although I just switched to GrafX2, which is a great DPaint replacement).
You can now clone a fresh copy of the R'n'D git repository and type "make run" -- that should be all to get you going with the latest stuff. So no need anymore to add stuff from the latest release package until the error messages disappear.
"make clean-git" should remove everything that was dynamically generated (while "make clean" does not remove the dynamically generated source files and PNG graphics, which would not be desired for normal development).
One last hint: Make sure to install Perl and the NetPBM tools before building.