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How did they make that GFX?

Posted: Sat Feb 20, 2010 8:36 pm
by AutoFire55555
For levelsets such as BD2K3, the graphics looks so good. Do you make a 3D model, then take screen shots in sertain poses? Or do you hand make them?

Posted: Mon Feb 22, 2010 8:56 am
by Holger
As far as I understand, Alan Bond used both methods for creating the impressive artwork for BD2K3. Some information can be found in the file "readme.txt" in the BD2K3 zip archive:
All graphics were done in 3D Studio Max 3, Poser 4 and Paintshop Pro 7. Wav music done in Cakewalk 6 with soundfonts, Midi also in Cakewalk.
It's really one of the best graphic sets for R'n'D! (And it can not only be used to play BD2K3, but also to play other R'n'D levels that do not use custom elements with own graphics.)

Posted: Mon Feb 22, 2010 9:00 pm
by RTADash
Holger wrote:It's really one of the best graphic sets for R'n'D!
I second that - and Jüe's set is excellent also!
Both are very professional. :)

Posted: Sat Mar 20, 2010 10:26 pm
by AutoFire55555
Holger wrote:As far as I understand, Alan Bond used both methods for creating the impressive artwork for BD2K3. Some information can be found in the file "readme.txt" in the BD2K3 zip archive:
All graphics were done in 3D Studio Max 3, Poser 4 and Paintshop Pro 7. Wav music done in Cakewalk 6 with soundfonts, Midi also in Cakewalk.
It's really one of the best graphic sets for R'n'D! (And it can not only be used to play BD2K3, but also to play other R'n'D levels that do not use custom elements with own graphics.)
I agree. I have a 3D modeler called Blender and I use Gimp as my image editer.