Tiny lil' bugs that may hinder some of the R'n'D game engine
Posted: Sun Dec 13, 2009 12:01 am
NOTE: I am currently using version 3.2.6.1, JUE special version.
As more, and more newer versions of R'n'D arise, I quite felt that the game started becoming more and more loose. And I think the game engine has quite changed a bit without realizing it. For example:
* Say that your in a field of dirt all around you. And you snap, why did I say that? If you repeatedly press the "snap" button while moving, you can see that the player "image" start jittering a bit. It even goes far as reintroducing some of the older bugs in the new version in smaller chunks of pieces.
* Additionally, snapping repeatedly while moving at the same time (unlike the proper 1-step way to snap, but still partially involves this bug) makes the game a bit more glitchy, nor hard or easy. Like if you go to a space, and then you suddenly snap that way: you will snap the space next to the one you are going into. Try that to snapping a piece of dirt holding a rock while walking upwards -- you'll die because of that.
* Surviving an explosion by a Bomb is cheating, I know, I know... we knew this glitch before -- I feel like you should make it permanent and have the player die such an explosion. I'm going to have to remove that "trick" from my old Bomb levels. For some reason, this Supaplex "trick" suddenly was spread to all types of explosions.
* Bumping enemies before they kill you. This may make the game more than what it normally tries to do -- be a Emerald Mine/Boulder Dash clone. This already breaks how the game is normally played. I think someone made the Supaplex trick spread all over to enemies now as well.
* Make Yam-Yams (or devours as I call it my way) less dangerous to players when contacting to them. I really hate this one. Those enemies have been using in levels where it can be very tedious to complete the level (compared to EM-version devourers, thank god for making them more based on timing).
* OTHER: Fix other bugs that you missed in the Bug Reports topic. ;o
Can you please try fixing them? I kinda miss the old feeling of playing the older versions of Rocks 'n' Diamonds.
As more, and more newer versions of R'n'D arise, I quite felt that the game started becoming more and more loose. And I think the game engine has quite changed a bit without realizing it. For example:
* Say that your in a field of dirt all around you. And you snap, why did I say that? If you repeatedly press the "snap" button while moving, you can see that the player "image" start jittering a bit. It even goes far as reintroducing some of the older bugs in the new version in smaller chunks of pieces.
* Additionally, snapping repeatedly while moving at the same time (unlike the proper 1-step way to snap, but still partially involves this bug) makes the game a bit more glitchy, nor hard or easy. Like if you go to a space, and then you suddenly snap that way: you will snap the space next to the one you are going into. Try that to snapping a piece of dirt holding a rock while walking upwards -- you'll die because of that.
* Surviving an explosion by a Bomb is cheating, I know, I know... we knew this glitch before -- I feel like you should make it permanent and have the player die such an explosion. I'm going to have to remove that "trick" from my old Bomb levels. For some reason, this Supaplex "trick" suddenly was spread to all types of explosions.
* Bumping enemies before they kill you. This may make the game more than what it normally tries to do -- be a Emerald Mine/Boulder Dash clone. This already breaks how the game is normally played. I think someone made the Supaplex trick spread all over to enemies now as well.
* Make Yam-Yams (or devours as I call it my way) less dangerous to players when contacting to them. I really hate this one. Those enemies have been using in levels where it can be very tedious to complete the level (compared to EM-version devourers, thank god for making them more based on timing).
* OTHER: Fix other bugs that you missed in the Bug Reports topic. ;o
Can you please try fixing them? I kinda miss the old feeling of playing the older versions of Rocks 'n' Diamonds.