Exit doors don't open fast enough
Posted: Tue Sep 23, 2008 2:13 am
This is another thing I picked up while playing DC2 levels. I'm not sure if this also applies to EM or RnD levels because I have not encountered this in any EM/RnD levelset (yet).
Basically, if you set up something like:








































and set the emerald count to 1, as the player heads toward the exit, they will be killed before they can enter the exit! Note it doesn't have be a rock, it can be any element that can smash or blow up the player.
If you move the exit down one more square so there is two squares seperating emerald & exit, same issue (except for the bomb - the player can 'leave' the explosion at the last possible moment). There must be at least a three tile gap between emerald & exit to avoid player death.
Basically, if you set up something like:








































and set the emerald count to 1, as the player heads toward the exit, they will be killed before they can enter the exit! Note it doesn't have be a rock, it can be any element that can smash or blow up the player.
If you move the exit down one more square so there is two squares seperating emerald & exit, same issue (except for the bomb - the player can 'leave' the explosion at the last possible moment). There must be at least a three tile gap between emerald & exit to avoid player death.