Multiplayer improvements
Posted: Sun Feb 03, 2008 12:34 am
I know, I asked for most of these things before, but here is a re-request to show you, that I'm still very interested in these improvements, Holger.
- working save and load with F1/F2 in multiplayer games
- improved speed for internet multiplayer, at least with the Emerald Mine engine
- optional information in the level files, for how many players the level is designed and working, best would be two values for minimum and maximum players
- maybe some database (with tapes) on www.artsoft.org, which levels (identified by a checksum?) are solvable (with a specific number of players), which could be extended by the users step by step ...
I know, it's very difficult to code, but at least the first one would be really great, thank you!
Jannik

- working save and load with F1/F2 in multiplayer games
- improved speed for internet multiplayer, at least with the Emerald Mine engine
- optional information in the level files, for how many players the level is designed and working, best would be two values for minimum and maximum players
- maybe some database (with tapes) on www.artsoft.org, which levels (identified by a checksum?) are solvable (with a specific number of players), which could be extended by the users step by step ...
I know, it's very difficult to code, but at least the first one would be really great, thank you!
Jannik