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split screen

Posted: Tue May 08, 2007 8:55 am
by Venatir
SPLIT SCREEEN!

Posted: Tue May 08, 2007 9:20 am
by Zomis
This is an old bug, and I'm afraid that it won't be real for a long time. Until later, use the keys F5-F9 to switch player view. But for many players at the same time on different screens, you'll have to wait - or make some code for it yourself ;)

Posted: Tue May 08, 2007 8:23 pm
by Daniel H.
I don't think that this is a bug; I think that it is just a feature that has not been implemented yet. :?

Posted: Wed May 09, 2007 5:11 am
by RAP
I think I suggested that idea before... (I think...) :)

Posted: Wed May 09, 2007 7:12 am
by Zomis
Daniel H. wrote:I don't think that this is a bug; I think that it is just a feature that has not been implemented yet. :?
Oh, of course I meant "idea". Sorry about that :oops:

Posted: Fri May 11, 2007 7:10 pm
by Holger
Yes, multi-player with split screen would be a real cool feature! :-)

Not sure how much work it would be to add this, though...

But it would definitely be cool! :)

Posted: Fri May 11, 2007 9:56 pm
by Alan
Wouldn't the players still be in the same area like they are now? Do the players have to be stuck in the same screen or has it changed since I made Netwars? (This is why it failed)
Not sure how much work it would be to add this, though...
Well, utilising the full 800x600 screen would be a good place to start :-) ;-)
Half of the current screen would be way too small.

Dunno how hard it would be though, isn't just a case of adding another viewport? (it's that easy in Blitz3D BTW), but everything would be twice as slow? A Quadruple split would be impossible I think (like GoldenEye, Halo etc) unless the resolution was much higher.

I say all this now because it could be used for single player games too (If you could change the viewport sizes in the GIC). If the top screen was only 2 elements high and the bottom was 20, you could use it to debug off-screen CEs, or cool custom dashboards etc.