Page 1 of 1
DC2 in Emerald Mine engine
Posted: Mon May 07, 2007 7:39 pm
by m&m
As we know, In RND 3.2.4 was added support for DC2. But DC2 is the same as Emerald Mine with this difference that new objects like Conveyor belt, mole, steel signs, steel letters etc. have appeared, so is it possible to move all objects from DC2 section to Emerald Mine engine (and a mole with growing walls from RND section and other DC2 objects, if I omitted any)?
Posted: Fri May 11, 2007 7:16 pm
by Holger
Maybe this is really a good idea. All those DC2 elements already exist in the R'n'D engine, which is quite a bit different from the (closed source) DC2 engine, which apparently works the same as the classic EM/EMC engine.
I'll think about this, but it seems promising to me (and maybe it's easier to add all those DC2 elements to the EM/EMC engine than I think)... :)
Posted: Fri May 11, 2007 9:15 pm
by Daniel H.
For now, anybody could do it through editorsetup.conf...