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3D Maze

Posted: Wed Mar 14, 2007 5:04 pm
by Alan
3D Maze

Here's a 3D maze that has 4 depths and 4 directions.

It's all done with CE_values so it's pretty fast. The only bug is a slight redraw effect in the middle when you turn from a close wall to an empty corridor, but the only way around this is to have some kind of double buffering (two screens drawing alternatively), but I'm too lazy for that. ;-)

Due to the way it's made there's only one type of wall......this means you can get lost very quickly. Plus there's no exit (it's just a demo after all). Walls go from 32x32 pixels up to a massive 384x384 and keep the right scale (and brick seams)

The 2D maze part of the map is really simple to edit and uses 3 elements (wall,space and start).....just don't have two spaces next to each other on a side wall.

Have fun!

Posted: Wed Mar 14, 2007 8:56 pm
by Zomis
Wow, Alan... You never stop to suprise us :D
What can I say? Really wonderful :)

At first I thought it was something like Francesco's "Multifloor Maze", but I guess I was wrong... :)

I like it! But... where's the exit? :P

Posted: Wed Mar 14, 2007 11:55 pm
by Holger
Wow!! Looks very Wolfenstein! :-)

Very cool demo again! (And definitely something from the "things that surely cannot be done with R'n'D" department! ;-P )

> But... where's the exit?

I also thought that first, because I also first tried the demo and *then* read Alan's post... No wonder. ;-)

Posted: Thu Mar 15, 2007 12:26 am
by Holger
Important note for non-Windows users: You should rename the file "graphics/l4.pcx" to "graphics/L4.pcx" -- else the demo looks a bit ... strange. :-)

Posted: Thu Mar 15, 2007 11:12 am
by Zomis
Holger wrote:> But... where's the exit?

I also thought that first, because I also first tried the demo and *then* read Alan's post... No wonder. ;-)
Oh :oops:
I read the post, tried the level and then I apparently forgot about that...

Well, I hope I'll see more of these 3D mazes :)
I see that it probably shouldn't be so hard to create random 3D mazes (either RnD Scripter ones or dynamic CE ones), considering the level layout.

And by the way, 90 CEs uses... not bad :)

Posted: Fri Mar 16, 2007 12:07 am
by Alan
Yes, shame there isn't an exit.... Mayby I could have one if it was one direction only , like at the end of a corridor or something.

It originally had dots like pac man, but that meant I couldn't have a proper middle bit (the small walls). A real shame this because you couldn't really get lost...no dots means you've visited there.
Wow!! Looks very Wolfenstein! :-)
Funny you should say that.....I had the Doom guy's hand (pistol) as an overlay, it was a bit slow though. ;-)

Posted: Sat Mar 17, 2007 3:08 pm
by Sascha
WOW ALAN!
That's impossible!

How does that function???
I've never seen such a level
before!
How does the map (level editor)
develope to a maze when starting
the level? How do the CEs know where
you are? It's impressive.
Splendid work!
I think you'll go a long way in the
history of R'n'D!

Posted: Sat Mar 17, 2007 4:49 pm
by Alan
Thanks!

It's a bit of a nightmare to explain how it works though.......the element in the 2D maze shoots a fast element the way it's facing, if any 2D walls touch this element (depending how far away it is), it requests a wall to be drawn. The 3D area is made of vertical strips that display blocks of graphics using a ce_number.

And there's a bit more, but I'm not very good at explaining this stuff.

Posted: Sun Mar 18, 2007 9:56 am
by Sascha
As I noted (by editing with the level-editor :mrgreen: )
If you remove one of this blue Boxes of Parents on the
right side of the "3D-screen" parts of the 3D-Picture become
black. It's a complicated work indeed, bravo!
(I think it would have last months when I were
the creator!)

Posted: Mon Mar 19, 2007 2:07 pm
by Francesco
Wow, that's really, absolutely cool!

I've managed to get killed, I don't know how, but I have the tape, here it is:
http://www.zomis.net/rnd/download.php?id=638

Again, an amazing demo, very well done Alan

Posted: Mon Mar 19, 2007 8:27 pm
by Daniel H.
Before watching the tape, let me guess: Did you run out of time? :wink:

Once again, Alan didn't remove the 100-second time limit from his demo. :? :wink:

Posted: Mon Mar 19, 2007 9:03 pm
by Zomis
Flummi said 1 minute and 40 seconds on the description on the files archive, that's 100 seconds = probably run out of time, yes... I also discovered that -_-

Posted: Tue Mar 20, 2007 12:29 pm
by Holger
> Flummi said [...]

Francesco. Just a little nitpicking today... ;-)

Posted: Tue Mar 20, 2007 12:50 pm
by Zomis
Holger wrote:> Flummi said [...]

Francesco. Just a little nitpicking today... ;-)
Oh, of course I meant Francesco :oops:

Posted: Tue Mar 20, 2007 2:00 pm
by Francesco
I died because I ran out of time?
What a stupid trap to fall in... I should play RnD a bit more regularly ;)