Page 1 of 1

Indestructible against changes

Posted: Wed Jul 14, 2004 12:35 pm
by richard
I have an idea. "Indestructible against extended changes". Means: CE can´t be destroyed/removed by any extended changes. Yeah, it´s easily possible by making it indestructible, but what is, if I want to make it destroyable by explosions ?

My idea: Indestructibility + Can explode by fire / smash / impact = Immune against changes but destroyable by fire, smash and impact if the checkboxes are active.

That needed feature is needed for the future and also for Secret Command and the following new module I am making now.

Posted: Wed Jul 14, 2004 2:05 pm
by Darkon
that makes me think,
it would be useful to have a "change when exploded"

and thats already possible, apart from the explosion part (if i understand what you mean)

Posted: Wed Jul 14, 2004 2:22 pm
by richard
I mean a CE, that is immune against destructible extended changes, but is destroyable by explosions / smashings / impacts.

Posted: Wed Jul 14, 2004 2:42 pm
by Darkon
ahh well the smashing and impacts works, but i see what you mean about the explosions