I have an idea. "Indestructible against extended changes". Means: CE can´t be destroyed/removed by any extended changes. Yeah, it´s easily possible by making it indestructible, but what is, if I want to make it destroyable by explosions ?
My idea: Indestructibility + Can explode by fire / smash / impact = Immune against changes but destroyable by fire, smash and impact if the checkboxes are active.
That needed feature is needed for the future and also for Secret Command and the following new module I am making now.