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Sokoban, Emerald Mine Club
Posted: Sun Jan 14, 2007 9:44 pm
by flector
Thanks for the massive numbers of new levels. They might have been around for a while... I've been enjoying Sokoban thoroughly.
I'm not sure if it's a bug, but there seems to be a noticeably longer delay when dropping items in the Emerald Mine Club levels.
Posted: Sun Jan 14, 2007 9:55 pm
by Daniel H.
This delay was already mentioned somewhere else.
No, it is not a bug; the original Emerald Mine game for the Amiga included that delay.
As a result, that delay has been implemented in the 99% compatible Emerald Mine Engine in Rocks'n'Diamonds.
Posted: Sun Jan 14, 2007 10:43 pm
by flector
In my opinion, the delay is too damn long!
Posted: Sun Jan 14, 2007 10:57 pm
by Holger
> In my opinion, the delay is too damn long!
Yeah! ;-)
This is what makes many EM/EMC levels with dynamite quite difficult.
Removing this delay (like with normal R'n'D dynamite) would make many of these levels far too easy (and pointless).
But I hate it, too! ;-)
Posted: Sun May 27, 2007 2:16 pm
by jezebelus
I like this kind of games very much. Does someone know for some game named Wappo? I've played this on my old siemens mobile, very interesting just like sokoban.
Posted: Sun May 27, 2007 7:36 pm
by Zomis
jezebelus wrote:I like this kind of games very much. Does someone know for some game named Wappo? I've played this on my old siemens mobile, very interesting just like sokoban.
Hi and welcome to the forum, jezebelus,
Maybe Wappo is just like any other Sokoban clone. There are quite many of them.