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Posted: Thu Jan 04, 2007 4:53 pm
by Sascha
I have an idea:
What about a level of risk with 2 or
more players. One player accounts for the
live of the other(s). As he dies the others
also do. And this one player can
put anorher one in charge. So it's
a dangerous run: If one player dies
the other ones do as well.
Do you understand?
:lol:

Posted: Thu Jan 04, 2007 5:12 pm
by Daniel H.
I believe that you already can do that with CE's.

Posted: Sat Jan 06, 2007 3:12 pm
by Sascha
Could you explain, how to make, please?
If you can.

Posted: Sat Jan 06, 2007 3:46 pm
by Zomis
Sascha wrote:I have an idea:
What about a level of risk with 2 or
more players. One player accounts for the
live of the other(s). As he dies the others
also do. And this one player can
put anorher one in charge. So it's
a dangerous run: If one player dies
the other ones do as well.
Do you understand?
:lol:
CE1, 4 change pages:
Condition: Explosion of <Player 1>
Action: Kill player <any>

Condition: Explosion of <Player 2>
Action: Kill player <any>

Condition: Explosion of <Player 3>
Action: Kill player <any>

Condition: Explosion of <Player 4>
Action: Kill player <any>

Posted: Mon Jan 08, 2007 12:53 pm
by Sascha
Hmmm... That's right. Yes, that will work.
What about this:

-------
CE1
ChangePage (CP)1:
- change to <CE2>
- player 1 presses element <player2>

CE2
CP1:
- explosion of element <2>
- kill player [any]
--------
the players put in charge each other.
If one certain one dies the others do as well.
I think I'll make a level like this!
That could be funny!

Posted: Mon Jan 08, 2007 9:51 pm
by Daniel H.
IMO the last five posts (six if you include this one) could be split to a new topic in "Level and Artwork Design."

Posted: Tue Jan 09, 2007 4:17 pm
by Zomis
Daniel H. wrote:IMO the last five posts (six if you include this one) could be split to a new topic in "Level and Artwork Design."
Good thinking!
Done.

Splitted from Revive player