I just read parts of the documentation, and I've got some stuff...
FAQ
- Snapping and custom elements (snapping a CE can trigger a change page)
- Also mention that there's a Supaplex style of dynamite
- I'd say that dynamites are best placed at a 3 tile distance:











(Think about the player as where to put dynamite)
Or maybe that distance is actually called 2 tile distance?

(Native-English speakers please?)
Read this sentence again:
"If you typed those keys correctly, you will see a new tape appearing in the Tape Recorder, otherwise, you will be warned by a "NO SOLUTION TAPE FOR THIS LEVEL" message."
- It says that if you type the keys correctly ..., otherwise... which means that if you type :ist incorrectly, you will be warned by a "No solution tape for this level". I think it should be changed to:
If you typed those keys correctly and a solution tape for the level exists, you will see a new tape appearing in the Tape Recorder. Otherwise, if no solution tape exists, you will be warned by a "NO SOLUTION TAPE FOR THIS LEVEL" message.
- Which port does RND in network mode use? (Could be a good think to know for firewall users)
Personal folder in Linux:
/home/user/.rocksndiamonds (or /root/.rocksndiamonds if you are logged on as root)
Elements Reference
Primary Tasks - On levels with Custom Element, a CE action could trigger the finish of a level. (Maybe write that "Final note" earlier in the document?)
Sokoban elements, Switchable Lamps and Penguins will be ignored and replaced with regular walls by the EM engine. Using the EM engine, any closed exit door will open up as soon as the emerald counter reaches zero.
- "Using the EM engine" could sound a little strange to newbies, maybe a link with a little more detail about the different game engines avalible to choose from the level editor?
There are two main kinds of wall: normal walls and steel walls. The first are called so because they can be destroyed by an explosion (either caused by a dynabomb, by another explosive or by smashing an enemy/creature), the second are completely indestructible.
- "the second" could - if you misread it - refer to "another explosive", I suggest writing "the steel walls" instead.
Can a plant really be considered as a "Creature"?
"The Mole can move both horizontally and vertically, moves straight until it reaches an obstacle and gets involved in chain-explosions."
- This could be misunderstood, it needs to get involved in chain-explosions to stop moving straight?
All the keys are destructible, they hold their positions without falling and they are not slippery. In order to pass through a door or a port, the field on the other side must be empty.
- I suggest making the world "pass" bold. And maybe adding the text that "Walking through a door does not need the field on the other side to be empty".
Or maybe write that when you can stand inside/on a door, you do not need empty space to walk out.
Colored Doors and Keys (RnD-style)
- The grayed doors are not displayed in the same order as the full-color doors (red, yellow, green, blue vs. green, yellow, red, blue)
"Falling rocks can change the position of these switches."
maybe should be written as:
"When rocks smash a switch, it changes the position of these switches."
Gravity Ports
- Gravity ports will be displayed as one-way ports during gameplay (with red color instead of blue)
Four-ways Port
"The entrance and the exit will be always on opposite sides." -->
"The entrance and the exit will
always be on opposite sides."
Living Walls
"Cells appear/disappear every each half second."
Isn't it enough to write ONE of the words "every" and "each"?
"Quicksand with stone" is called "Quicksand with rock" in the RnD editor
There doesn't seem to be any stones in RnD.
Conveyor Belts
The graphic displaying the conveyor belts looks strange in Firefox, the middle is placed around 5 pixels higher than the other parts.