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Seperate values for one player/team
Posted: Thu Nov 02, 2006 2:09 pm
by m&m
Is it possible to make an option in which there would be separate values for one player and team (like DC3) e.g.:
1 player
Gems to collect: 15
Dynamite score: 20
etc.
team
Gems to collect: 20
Dynamite score: 10
etc.
Posted: Thu Nov 02, 2006 5:49 pm
by Daniel H.
You could use CEs to detect a second player and use CE actions to adjust the gems to collect.
As for dynamite score, you could create a custom element that acts just like real collectable dynamite (use graphic of element

, collectable and droppable, changes to real active dynamite when dropped) and alters its CE score depending on the number of players detected.
Re: Seperate values for one player/team
Posted: Thu Nov 02, 2006 6:21 pm
by Zomis
m&m wrote:Is it possible to make an option in which there would be separate values for one player and team (like DC3) e.g.:
It could be something which would be implemented in the game engine some day, but I doubt that it will come in the near future. So if it could be possible using CEs, I suggest to try that solution.
Posted: Thu Nov 02, 2006 7:37 pm
by Daniel H.
Here is an example of the CE suggestion I gave
above.
The second level is easier to implement but requires the red player to move before the settings are changed.