Is it possible to make an option in which there would be separate values for one player and team (like DC3) e.g.:
1 player
Gems to collect: 15
Dynamite score: 20
etc.
team
Gems to collect: 20
Dynamite score: 10
etc.
Seperate values for one player/team
Moderators: Flumminator, Zomis
You could use CEs to detect a second player and use CE actions to adjust the gems to collect.
As for dynamite score, you could create a custom element that acts just like real collectable dynamite (use graphic of element , collectable and droppable, changes to real active dynamite when dropped) and alters its CE score depending on the number of players detected.
As for dynamite score, you could create a custom element that acts just like real collectable dynamite (use graphic of element , collectable and droppable, changes to real active dynamite when dropped) and alters its CE score depending on the number of players detected.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
Re: Seperate values for one player/team
It could be something which would be implemented in the game engine some day, but I doubt that it will come in the near future. So if it could be possible using CEs, I suggest to try that solution.m&m wrote:Is it possible to make an option in which there would be separate values for one player and team (like DC3) e.g.:
Here is an example of the CE suggestion I gave above.
The second level is easier to implement but requires the red player to move before the settings are changed.
The second level is easier to implement but requires the red player to move before the settings are changed.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.