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custom elementals

Posted: Sun Oct 15, 2006 10:09 am
by Venatir
how do i keep all of my custom elementals from level 1 to all other levels like 2-99?

Posted: Sun Oct 15, 2006 2:44 pm
by Francesco
Hi Venatir, welcome to the forum.

Since all CE data is stored in each ".level" file, you have to duplicate and rename the files accordingly, and then you can edit them in RnD.

Posted: Sun Oct 15, 2006 3:43 pm
by Zomis
Francesco wrote:Hi Venatir, welcome to the forum.

Since all CE data is stored in each ".level" file, you have to duplicate and rename the files accordingly, and then you can edit them in RnD.
Welcome Venatir,

Even though Francesco's solution is definetely the easiest way to do it (for those who's used to file management), you can also press the "Save as template" button on the first tab in Custom Element properties and then go to other levels and check the "Use template" checkbox for the CEs.

Posted: Sun Oct 15, 2006 7:33 pm
by Venatir
Francesco wrote:Hi Venatir, welcome to the forum.

Since all CE data is stored in each ".level" file, you have to duplicate and rename the files accordingly, and then you can edit them in RnD.
thanks
Zomis wrote:
Francesco wrote:Hi Venatir, welcome to the forum.

Since all CE data is stored in each ".level" file, you have to duplicate and rename the files accordingly, and then you can edit them in RnD.
Welcome Venatir,

Even though Francesco's solution is definetely the easiest way to do it (for those who's used to file management), you can also press the "Save as template" button on the first tab in Custom Element properties and then go to other levels and check the "Use template" checkbox for the CEs.
yes i tried but all the things i made wasent copied, just some of them

Posted: Sun Oct 15, 2006 11:03 pm
by Holger
> yes i tried but all the things i made wasent copied, just some of them

Do you mean that not all CE settings were copied? This would be a bug then and should be fixed.

Or do you mean that only the CE settings, but not the level playfield itself was copied? This would be intended behaviour then...