New Classic Elements??
Posted: Mon Oct 09, 2006 3:00 pm
Hello guys,
I asked me: "Will there be some new classic elements in the next versions of R'n'D? If yes, which?"
I have some Ideas:
- First I think there could be some more elements for the invisible stuff, for example an invisible exit door, invisible tubes (would be very difficult
), invisible enemies (!! very difficult, too), invisible gems, invisible slippery walls and maybe invisible light switches (
would be funny)
- Second, enemy features: for some examples, an enemy which moves always two steps forward, an enemy which can walk through each element an and destructible by smashed by a bomb (or so...), an enemy which pushes the player (would be very funny, too), an enemy which collects the player and drops it after [...] seconds. And so on... Whatever!
- amoeba features: amoeba wich grows horizontal or vertical only,
- and of course: Teleporters: Random, two-way and one-way teleporter, everything settable.
Please write down you ideas.
Yours Sascha!
I asked me: "Will there be some new classic elements in the next versions of R'n'D? If yes, which?"
I have some Ideas:
- First I think there could be some more elements for the invisible stuff, for example an invisible exit door, invisible tubes (would be very difficult


- Second, enemy features: for some examples, an enemy which moves always two steps forward, an enemy which can walk through each element an and destructible by smashed by a bomb (or so...), an enemy which pushes the player (would be very funny, too), an enemy which collects the player and drops it after [...] seconds. And so on... Whatever!
- amoeba features: amoeba wich grows horizontal or vertical only,
- and of course: Teleporters: Random, two-way and one-way teleporter, everything settable.
Please write down you ideas.

Yours Sascha!