Page 1 of 1
The Showcase of asiekierka!
Posted: Sun Oct 01, 2006 5:16 pm
by asiekierka
Welcome.
I did "Showcase" of asiekierka.
Some things are showed off.
http://netcore.boo.pl/THESHOW.ZIP
It haves one goal:
Put as much as possible on one level.
It's 64x64 for now.
Posted: Sun Oct 01, 2006 6:13 pm
by Daniel H.
I currently get a 404 Not Found HTTP message when I send the request above.
Posted: Sun Oct 01, 2006 7:11 pm
by Zomis
Same here. Maybe it's a case sensetive thing... I've tried some different variations, but no success.
Posted: Mon Oct 02, 2006 5:37 am
by asiekierka
Zomis: Yes, it was case sensitive problem.
http://netcore.boo.pl/THESHOW.zip
Posted: Mon Oct 02, 2006 8:13 am
by Zomis
Thanks, that's better.
I checked your level and I didn't find it very interesting... although that little "asie game inside" reminded me a bit about the "Lost Woods" in Zelda. The difference is that "asie game inside" isn't solveable like that. But creating a "Lost Woods"-concept in RND would be nice.
Posted: Mon Oct 02, 2006 3:10 pm
by Zomis
asiekierka posting wrong:
viewtopic.php?t=1190
asiekierka wrote:Hi. It's new version. We'll message it to you after the beep...
Ok, changes:
- Finally got how to use CE value/CE score! I used them for "asie's game inside" AsGI got two chambers. If you go ~11 times to the right, you will got to second chamber... in which is exit.
- Did small animation which is an alternative UNTIL i will not design a progress bar

.
- Some other smaller changes.
http://netcore.boo.pl/ASIESHOW.zip
It's good to see that you continue to work on it. And also nice to hear that you have learned the magic of the CE values.
The idea of AsGI is developing I see, but the name "Game Inside" is kinda confusing, just walking a bit straight forward isn't much of a game... and the name "Game Inside" is connected to Jue's advanced RND level. I don't think it's copyrighted, so you are allowed to use it, but it is a little confusing.
I suggest you increase the time limit of the level, working in the BD-island and walking the corridor took me more than 100 seconds. And if a player wants to explore your "player char" switching then that also takes some time.
The "player char" switching reminds me a bit about switching seasons in Zelda - Oracle of Seasons (for gameboy), a very nice game!! Switching player chars could be like a puzzle, sometime you need one character, a bit later when you need to access another area you need to switch character again and so on... well, just an idea (which I won't implement myself).
Well asiekierka, I hope you'll continue to work hard, so that you maybe one day will finish a very nice level..
...
Posted: Mon Oct 02, 2006 3:19 pm
by asiekierka
New version!
- Made status info when loading (X/5) where X is number from 0 to 5. Used CE value again

- Added Windows start menu to loading screen.
- Changed name of AsGI (AsLP - Asie's Lost Path) and made going back to path possible. (it dosen't got the bug. Even better, it works better than i thought. But better check it out.)
- and some other, minor changes.
http://netcore.boo.pl/ASSHOW.zip
Posted: Mon Oct 02, 2006 8:17 pm
by Holger
Cool! Looks like some nice CE techniques were used... :-)