Don't unpause on release-key.
Posted: Fri Sep 22, 2006 8:52 pm
Current behaviour of RnD is to unpause a paused game on any event (or whatever it's called: key-press, key-release, mouse, joystick and all that stuff). My suggestion is to change that so that the game is unpaused only happens on key/button press and not on the release.
Motivation: pretty often it happens that I pause the game when I'm walking (i.e. holding down the arrow key). Sometimes it's just because I don't release the button before pausing, sometimes it's on purpose - there are levels where timing is very important. Now, if I must do something urgently, I sometimes don't even notice that the game was unpaused almost instantly after I paused it - because I released the arrow button.
Therefore this behaviour is a bit unhandy to me and I'd like to see it changed if it's not a big problem (and since the longstanding bug of treating mouse wheel as a button was fixed recently, I really hope this issue will also be addressed ;-).
Motivation: pretty often it happens that I pause the game when I'm walking (i.e. holding down the arrow key). Sometimes it's just because I don't release the button before pausing, sometimes it's on purpose - there are levels where timing is very important. Now, if I must do something urgently, I sometimes don't even notice that the game was unpaused almost instantly after I paused it - because I released the arrow button.
Therefore this behaviour is a bit unhandy to me and I'd like to see it changed if it's not a big problem (and since the longstanding bug of treating mouse wheel as a button was fixed recently, I really hope this issue will also be addressed ;-).