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CE Action: player artwork

Posted: Thu Sep 14, 2006 5:38 pm
by Sascha
a little question:
I've just seen, you can change the player artwork with
a CE.

[ ] [SET ARTWORK] = [ [ELEMENT] ]

But how do you enter a graphic of an element?

Posted: Thu Sep 14, 2006 7:50 pm
by James
Hello, i think you can change it into the element that triggered the change.
Like:

Code: Select all

Hit by element = [rock]
Change player graphics = [Trigger]
That would turn the player into the triger element, in this case a rock .
I dont know what the target thing is for.
Maybe u should ask Holger. :wink:

Posted: Fri Sep 15, 2006 1:14 am
by Daniel H.
Using the "Target" option to change the graphic of the player is demonstated in Radiation Area.

Posted: Fri Sep 15, 2006 1:01 pm
by Sascha
What is Target & Trigger?
I haven't been understanding that since that feature has appeared.

Posted: Fri Sep 15, 2006 11:18 pm
by Daniel H.
"Trigger" is the "Element Triggering Change" (like the pseudo-element). James explained this above.

"Target" is the element in "Element Changes to (element)" at the top of the "Change" configuration tab. See the level mentioned above.

Posted: Sat Sep 16, 2006 10:30 am
by Sascha
It's so easy???
I thought it's a more complicated function.
Thank you, I think
you helped me very much! :D

Posted: Sat Sep 16, 2006 6:28 pm
by Daniel H.
You're welcome. :)

It is easy; the difficult part is finding a place to learn it. ;)

Posted: Sun Sep 17, 2006 11:21 am
by Sascha
:lol: