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				CE Action: player artwork
				Posted: Thu Sep 14, 2006 5:38 pm
				by Sascha
				a little question:
I've just seen, you can change the player artwork with
a CE. 
[ ] [SET ARTWORK] = [   [ELEMENT]   ]
But how do you enter a graphic of an element?
			 
			
					
				
				Posted: Thu Sep 14, 2006 7:50 pm
				by James
				Hello, i think you can change it into the element that triggered the change.
Like:
Code: Select all
Hit by element = [rock]
Change player graphics = [Trigger]
That would turn the player into the triger element, in this case a rock 

.
I dont know what the target thing is for.
Maybe u should ask Holger. 

 
			 
			
					
				
				Posted: Fri Sep 15, 2006 1:14 am
				by Daniel H.
				Using the "Target" option to change the graphic of the player is demonstated in 
Radiation Area.
 
			 
			
					
				
				Posted: Fri Sep 15, 2006 1:01 pm
				by Sascha
				What is Target & Trigger?
I haven't been understanding that since that feature has appeared.
			 
			
					
				
				Posted: Fri Sep 15, 2006 11:18 pm
				by Daniel H.
				"Trigger" is the "Element Triggering Change" (like the pseudo-element). James explained this above.
"Target" is the element in "Element Changes to (element)" at the top of the "Change" configuration tab. See the level mentioned above.
			 
			
					
				
				Posted: Sat Sep 16, 2006 10:30 am
				by Sascha
				It's so easy???
I thought it's a more complicated function.
Thank you, I think
you helped me very much! 

 
			 
			
					
				
				Posted: Sat Sep 16, 2006 6:28 pm
				by Daniel H.
				You're welcome. 
It is easy; the difficult part is finding a place to learn it. 

 
			 
			
					
				
				Posted: Sun Sep 17, 2006 11:21 am
				by Sascha