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Posted: Wed Sep 06, 2006 11:48 pm
by Francesco
With "hiding the tape" I meant that RnD isn't able to ":ist" it because it isn't directly in "tapes", but it is in "tapes/Zelda", just that...

Posted: Thu Sep 07, 2006 12:36 am
by Daniel H.
I remember that Alan said that he did this on purpose for "Snake Bite."

Posted: Thu Sep 07, 2006 8:28 am
by Holger
> > - Upgrading from 3.2.1 to 3.2.2, I've noticed that cleared-up rooms,
> > when are recreated, show a robot wheel in their middle - just an
> > eyeshut, anyway. I don't remember such flashing elements in 3.2.1...

> Interesting. This is used to find the middle of the screen every time you
> enter and leave and is one of the last elements to destroy itself. The fact
> that you can now see it means some timings must of been
> changed....Holger?

From 3.2.1 to 3.2.2, I nearly only added the engine snapshots -- there are absolutely no engine changes or something like that.

Are you really sure that 3.2.1 and 3.2.2 behave different here?

Posted: Thu Sep 07, 2006 11:36 am
by Francesco
Yes, just tried that. You can see it in room n° 4, just not to go far away. I can see flashing also a green element, apart of the robot wheel, but I didn't recognize it.

Posted: Thu Sep 07, 2006 11:41 am
by Alan
I remember that Alan said that he did this on purpose for "Snake Bite
Nope, I don't hide anything. I made a tapes folder and a subfolder in that for ease of use (If I just made a tapes folder with the tape in it, you'd still have to make a zelda folder).

But maybe I'm missing something here: I'm not too sure what :ist-ing is, but I gather it's something to do with tapes? So I don't have to make two folders like I said above?
From 3.2.1 to 3.2.2, I nearly only added the engine snapshots -- there are absolutely no engine changes or something like that.
Ahh, but for me it would be 3.2.0. to 3.2.1 since I've not played it on anything above 3.2.0. yet.

Posted: Thu Sep 07, 2006 12:12 pm
by Francesco
Didn't you know that typing ":ist" in the main screen of RnD loads the solution tape from the "tapes" folder of any levelset? Well, now you know that ;)

In order to work, you have to eject the active personal tape (if present). The solution tape has to be put directly in the "tapes" folder, and not in a subfolder.

About the issue above, I confirm that the difference is exactly between 3.2.1 and 3.2.2.

Posted: Thu Sep 07, 2006 4:45 pm
by Holger
> About the issue above, I confirm that the difference is exactly between
> 3.2.1 and 3.2.2.

Good to know! Then it should be very easy to find and fix that bug, as there are only really very few changes! I really wonder which apparently "harmless" change caused this misbehaviour again... :-o ;-)

Posted: Thu Sep 07, 2006 6:47 pm
by Alan
Didn't you know that typing ":ist" in the main screen of RnD loads the solution tape from the "tapes" folder of any levelset? Well, now you know that
Wow, no I didn't! :shock:

And now I see what Daniel meant because snakebite's tapes are in a sub-folder. Why am I only learning this now? :cry: (I just noticed Jue's snakebite tapes are correct BTW)

Any other typing shortcuts I should be aware of? (idclev32?)

Posted: Thu Sep 07, 2006 9:17 pm
by Holger
> And now I see what Daniel meant because snakebite's tapes are in a
> sub-folder.

Oops... :-o

And I was *always* absolutely sure that this was perfectly by intention -- to make it harder to see the solution of your sets, effectively disabling this cheat mode, but still providing the solution tapes for those who know what to do (by changing the folder structure). :-o

> Any other typing shortcuts I should be aware of?

I think that you already know all the others (besides solution tapes):

Insert solution tape:
:insert-solution-tape
:ist

Reload graphics, sounds, music, all artwork:
:reload-graphics
:rg

:reload-sounds
:rs

:reload-music
:rm

:reload-artwork
:ra

Print some info about current level (debugging only, maybe outdated).
:dump-level
:dl

Dump current tape:
:dump-tape
:dt

From level editor: Dump level for forum sketch:
:dump-brush
:DB

From level editor: Dump level for forum sketch (small graphics):
:DDB

I think these are all...

> (idclev32?)

;-)

Something like this could be nice for hidden levels... :-)

Posted: Thu Sep 07, 2006 9:54 pm
by Alan
wow! :-O You know, I must of missed that memo....

:rg and :rg are fully supported then? I thought these where on the todo list!

So I could load RND, alt-tab to paintshop edit a pcx, return and type :rg to reload that PCX? That would save me a lot of time! When I think about it most of my time is spent tweaking and reloading RND.

(this deserves it's own thread BTW)

*edit*

Ahhh no, I was wrong about :rg (it just reloads the textual stuff), I'm kind of glad about that because I thought I missed out on something BIG there. ;-)

Posted: Thu Sep 07, 2006 11:18 pm
by Daniel H.
Holger wrote:And I was *always* absolutely sure that this was perfectly by intention -- to make it harder to see the solution of your sets, effectively disabling this cheat mode, but still providing the solution tapes for those who know what to do (by changing the folder structure). :-o
I heard that story somewhere, and it is possible that it was not from Alan. I don't know. :oops: :wink:

Posted: Fri Sep 08, 2006 8:22 am
by Zomis
Alan wrote:(this deserves it's own thread BTW)
I've also been thinking about that for a long time now, but now I found a hopefully good place to split.
Original thread: viewtopic.php?t=1115