Posted: Thu Aug 24, 2006 7:39 pm
Mega cool !! 
Very good work.
Next challenge is "Battle Isle" ...

Very good work.
Next challenge is "Battle Isle" ...
Talk and discussions around the game "Rocks'n'Diamonds".
https://www.artsoft.org/forum/
This is a good point, where do you draw the line? It's like that question in Jurassic Park "Sometimes we are so busy finding out if we can do a thing that we never stop to ask if we should"We are quite near to make an OS/SDK out of RnD - the most important thing we miss is disk access directly from a CE... then one could think about reading the e-mails from within RnD, then another (with more stable feet on the land) could plan about asking a good cup of tea to RnD...
I've exaggerated the idea to make a citation of H2G2, but I meant exactly that.Alan wrote:This is a good point, where do you draw the line? It's like that question in Jurassic Park "Sometimes we are so busy finding out if we can do a thing that we never stop to ask if we should"We are quite near to make an OS/SDK out of RnD - the most important thing we miss is disk access directly from a CE... then one could think about reading the e-mails from within RnD, then another (with more stable feet on the land) could plan about asking a good cup of tea to RnD...
Of course not, but yours was a rethoric questionAlan wrote:Or should we keep making BD photocopy levels?
Oh, what a shame to hear such things! I'd really like to play a "walkable" RnD Tetris clone...Alan wrote:Anyway, I've attempted Tetris many times and always failed... I can do the line check and stack drop and even the large shape (have to be 3x3 though), it's the rotation & collision that's tricky. Going off topic here though.
And also a quite interesting "General Discussion". And it is quite an interesting subject.Francesco wrote:Never mind about going Off Topic, we have the scissors and a fitting OT section
Oh, of course, the OT section was far away from being fitting to this split. Well done, Zomis.Zomis wrote:And also a quite interesting "General Discussion". And it is quite an interesting subject.Francesco wrote:Never mind about going Off Topic, we have the scissors and a fitting OT section
I would say that disk access would be an excellent feature, as long as it is limited to accessing the current levelset directory. For example, loading and saving "data.dat" with a couple of CE values and element data would be really good.Francesco wrote:It would be far cool, but *really dangerous* in wrong hands... not to speak about the coding it would need to implement, so I wish that such a feature will never be added.
maybe Atomix?Martijn wrote:Or how about Tetris? Would THAT be possible? Or maybe even the Columns game!