Zelda for RND
Posted: Tue Aug 22, 2006 6:32 pm
Zelda
A bit of an odd one this. It first started out as a Bezerk clone
where you run around rooms shooting things, I added a few doors and
keys and it turned into Shamus (C64 game). I couldn't be bothered
putting in lots of graphics for just a mini game so I started ripping
stuff off lots of games.....I made the main character Link from Zelda
and thought "well its almost a Zelda game now anyway", so I put lots
of Zelda type content in it. It feels a lot like the first NES game
The Legend of Zelda especially the "collect an object and try to
remember where to use it" scenario which is in every Zelda game
Instead of just making a large RND cave, it uses a flick-screen
effect and a map! Every time you exit and enter a room it gets
destroyed and reconstructed......pretty fast to!
1 world in 1 level,
200+ rooms in 7 zones,
100 different enemy definitions (but only 2 animation frames each),
10 weapons,
8 "adventure" related objects,
18 major room shapes,
8 unique landmarks,
12 additional overlapping room shapes (including rivers),
A unique wall tile for every room,
Lots of ambient background sounds that don't irritate
Health system, bonus health, and coin based health bonuses,
Perfect combat, enemies die when you shoot them...ALWAYS!
About 2 hours game play.....I've done it in about 40 minutes though,
A cool ending!
If you clear a room full of enemies and then re-enter it later
they stay dead (you have to kill them all though), this goes
for collecting objects and other things to.
You have to give it a bit of time before interesting things start
happening though. The first area is a bit dull and the first few
weapons are purposely weak.....but it gets better.
Have fun!
A bit of an odd one this. It first started out as a Bezerk clone
where you run around rooms shooting things, I added a few doors and
keys and it turned into Shamus (C64 game). I couldn't be bothered
putting in lots of graphics for just a mini game so I started ripping
stuff off lots of games.....I made the main character Link from Zelda
and thought "well its almost a Zelda game now anyway", so I put lots
of Zelda type content in it. It feels a lot like the first NES game
The Legend of Zelda especially the "collect an object and try to
remember where to use it" scenario which is in every Zelda game

Instead of just making a large RND cave, it uses a flick-screen
effect and a map! Every time you exit and enter a room it gets
destroyed and reconstructed......pretty fast to!
1 world in 1 level,
200+ rooms in 7 zones,
100 different enemy definitions (but only 2 animation frames each),
10 weapons,
8 "adventure" related objects,
18 major room shapes,
8 unique landmarks,
12 additional overlapping room shapes (including rivers),
A unique wall tile for every room,
Lots of ambient background sounds that don't irritate

Health system, bonus health, and coin based health bonuses,
Perfect combat, enemies die when you shoot them...ALWAYS!
About 2 hours game play.....I've done it in about 40 minutes though,
A cool ending!
If you clear a room full of enemies and then re-enter it later
they stay dead (you have to kill them all though), this goes
for collecting objects and other things to.
You have to give it a bit of time before interesting things start
happening though. The first area is a bit dull and the first few
weapons are purposely weak.....but it gets better.
Have fun!