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Wrap-around scrolling
Posted: Thu Jul 27, 2006 5:14 pm
by Alan
Wrap-around scrolling isn't hard to make, but it is kind of tricky to make with minimum CEs and be practical to (and fast). This example only uses 8 CEs and doesn't get in the way (its just a border). The map can be any size you like.
Level 1 is just a basic screen, level 2 includes free space checking (only wrap if its clear on the opposite side) and level 3 is an infinite sized map!
Wrap-around scrolling
Posted: Thu Jul 27, 2006 8:31 pm
by RAP
Wow!! Great creation you got there, its almost like that this one is a feature
on DC series... (Diamond Caves)
I think the thrid level needs a little work on feeling like a never ending maze,
but good!
And great job on this example!

Posted: Thu Jul 27, 2006 10:46 pm
by Alan
Thanks!
I've fixed it now (see v2)
Posted: Mon Jul 31, 2006 10:43 pm
by Holger
WOW!! :-o
Very well done! :-)
I also have experienced with these techniques! :-)
> I think the thrid level needs a little work on feeling like a never ending
> maze, but good!
Of course, it works best with "delayed scrolling" set to "off" in the "setup / graphics" menu.
It's even possible to create endless mazes where you cannot notice the "wrap-around" at all! (Alan's example still has that one auto-moving line in level 003 where you notice that something unusual is happening... ;-) )
Posted: Thu Aug 03, 2006 5:00 pm
by Alan
You know, I never have delayed scrolling enabled....maybe I should test things more with different settings.
Delayed scrolling just makes the game harder IMO (being closer to the edge gives you less reaction time)
Posted: Mon Aug 14, 2006 8:19 am
by Martijn
The zip file contains an error... I can't open it!