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"Be a Bug" by Sascha

Posted: Sat Jul 22, 2006 10:05 pm
by Francesco
Well, I suggest you to play "Be a Bug" by Sascha, I think it's very funny, a nice gameplay (and tricky levels!)

For Rocks'n'Diamonds 3.2.0 only!

Posted: Mon Aug 07, 2006 11:19 am
by Sascha
Well, I created this level set by an accident,
I noted: you can set the player graphic.
But in the second, the "restarting level", it's
silly: The bug (so the player) doesn't move the
legs because there's sand and a bug usually don't
digs sand :-|

Posted: Mon Aug 07, 2006 1:27 pm
by Francesco
I've noticed the bug moving as a single frame - that is, with no animation - while digging sand, but I think it can be solved. I guess that there is a setting in graphicsinfo that can fix this issue.

Posted: Mon Aug 07, 2006 1:56 pm
by Alan
This should work, but I haven't checked it:-

Code: Select all

bug.digging.right:                       RocksElements.pcx
bug.digging.right.xpos:                  8
bug.digging.right.ypos:                  4
bug.digging.right.frames:                2
bug.digging.right.delay:                 4
bug.digging.right.offset:                128
bug.digging.up:                          RocksElements.pcx
bug.digging.up.xpos:                     9
bug.digging.up.ypos:                     4
bug.digging.up.frames:                   2
bug.digging.up.delay:                    4
bug.digging.up.offset:                   128
bug.digging.left:                        RocksElements.pcx
bug.digging.left.xpos:                   10
bug.digging.left.ypos:                   4
bug.digging.left.frames:                 2
bug.digging.left.delay:                  4
bug.digging.left.offset:                 128
bug.digging.down:                        RocksElements.pcx
bug.digging.down.xpos:                   11
bug.digging.down.ypos:                   4
bug.digging.down.frames:                 2
bug.digging.down.delay:                  4
bug.digging.down.offset:                 128

Posted: Mon Aug 07, 2006 1:58 pm
by Sascha
Yes, maybe.

Posted: Mon Aug 07, 2006 4:31 pm
by Holger
> The bug (so the player) doesn't move the
> legs because there's sand and a bug usually don't
> digs sand

That's exactly the reason for the observed behaviour.

Alan's proposed workaround should work fine, though.

Posted: Tue Aug 08, 2006 8:26 am
by Sascha
Yes, but the graphicsinfo.conf in the gfx_classic is empty!

Posted: Tue Aug 08, 2006 8:41 am
by Holger
Nope, it's not empty -- it's just not stored in an external file, but compiled into the program, as these values are default values, which are needed if not all elements have corresponding artwork definitions.

Just type "./rocksndiamonds --help" to see how to print out these default values!

Posted: Tue Aug 08, 2006 5:08 pm
by Daniel H.
Holger wrote:Just type "./rocksndiamonds --help" to see how to print out these default values!
I already told Sascha how to do this in another topic:

Code: Select all

.\rocksndiamonds --execute "print graphicsinfo.conf"
or, to print to a file:

Code: Select all

.\rocksndiamonds --execute "print graphicsinfo.conf" > afile.txt

Posted: Tue Aug 08, 2006 5:13 pm
by Holger
Oops, right! Thanks!

Re: Oops, right! Thanks!

Posted: Wed Aug 09, 2006 5:28 pm
by Daniel H.
You're welcome.