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"Slippery Ground" by Sascha
Posted: Sat Jul 22, 2006 7:36 pm
by Francesco
I was looking for a topic about
"Slippery Ground" by Sascha, but didn't find any, so I started a new one...
The idea is nice, and the levels are *really* hard! Good job!
I don't know how does it work, it would be nice if you could integrate it in a "normal" level, like icy tiles to slip onto and normal (empty) tiles where you can walk - and turn
Zomis has already implemented something like this with an older version, I bet that now it could be made in a better way with 3.2.0.
(I knew of a game that used the idea above... Rescue Rover, maybe?)
"Slippery Ground" needs Rocks'n'Diamonds 3.2.0.
Re: "Slippery Ground" by Sascha
Posted: Mon Aug 07, 2006 11:36 am
by Sascha
Francesco wrote:I don't know how does it work
Well, please swear that you'll never use this trick in one of your levels.
Okay:
****************
- First set player speed to
ultra fast
- Then make a
CE:
- - when player leaves element
- -
CE action: move player trigger
- place the element somewhere in your level
****************
That's all.
Francesco wrote:it would be nice if you could integrate it in a "normal" level, like icy tiles to slip onto and normal (empty) tiles where you can walk - and turn
That will be difficult to realise with this technic,
the element would have to disappear after slipping.
Posted: Mon Aug 07, 2006 1:24 pm
by Francesco
Never made any level in a version later than 3.1.1, so I'm not accustomed to the new features...
Posted: Mon Aug 07, 2006 2:01 pm
by Sascha
Really??
Yes, you're right, your last
level is "Not Rocks, Diamonds"
and your last level SET is
... Rockfighter??!
Posted: Mon Aug 07, 2006 4:17 pm
by Francesco
Sascha wrote:Really??
Yes, you're right, your last
level is "Not Rocks, Diamonds"
and your last level SET is
... Rockfighter??!
Yes, but why did you put all those question marks, what's strange with that?
Little addon:
Sascha wrote:Well, please swear that you'll never use this trick in one of your levels.
I'm sorry, but once you have released something for RnD, you're done. There is no way to protect your tricks from being used by other RnD users
This is in some way a good thing. I've noticed that one trick I have found for 3.1.1 has been evolved for 3.2.0, well, I'm happy for that, it means that my efforts were not wasted
Posted: Tue Aug 08, 2006 8:28 am
by Sascha
>Yes, but why did you put all those question marks, what's strange with that?
Nothing, but I'm surprised that you
don't make levels anymore,
but you're a very good level designer.
You made very great levels.
Posted: Tue Aug 08, 2006 9:00 am
by Francesco
Nothing, but I'm surprised that you
don't make levels anymore,
but you're a very good level designer.
You made very great levels.
Oh, so this is the issue... well, thank you!
I'm just busy doing other stuff, sooner or later I'll start making new things.
Re: "Slippery Ground" by Sascha
Posted: Thu Jun 21, 2018 11:21 am
by Eizzoux
I'm not prefessional speedrunner, but I think I got pretty good records on these 8 levels (with pauses, but I think it's pretty normal for the speedrunning):
Slippery Ground I: 2 seconds
Slippery Ground II: 2 seconds
Slippery Ground III: 2 seconds
Slippery Ground IV: 3 seconds
Slippery Ground V: 2 seconds
Slippery Ground VI: 3 seconds
Slippery Ground VII: 1 second
Slippery Ground VIII: 2 seconds