"self" pseudo-element
Posted: Fri Jul 07, 2006 7:53 pm
(A pseudo-element is my name for those special thingies like "element triggering change" etc.)
As pointed out in other thread in "Game, Level and Graphic Designers", it would be useful to have a pseudo-element that expands to the changing element itself.
As pointed out in other thread in "Game, Level and Graphic Designers", it would be useful to have a pseudo-element that expands to the changing element itself.