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BD exit
Posted: Mon Jun 26, 2006 12:58 pm
by RAP
A BD-steel exit would be nice in most for BD reference because that has to be
insructiable and kind of hidden (if you know I mean)
Heres a example that has a steel "BD exit",
http://www.wave.co.nz/%7Emmm/holgi/bl/game.html
Posted: Mon Jun 26, 2006 10:22 pm
by Daniel H.
That idea was mentioned for compatibility with Diamond Caves II
here:
m&m wrote:e) steel exit
i also suggest adding objects: steel exit and steel exit (open). and something else to exit (normal): i'd like them to have the same graphics as in DC2 or DC3.
Daniel H. wrote:In general, I would really like it if we had an indestructible exit! I don't like the destructible ones all the time.
Tomi wrote:In the meantime, until an indestructible exit will be added, it should be possible in 3.2.0 to make a walkable indestructible CE that finishes the level when you enter it.
(View topic)
Posted: Tue Jun 27, 2006 4:14 am
by RAP
Oh, that explains that.
But.. the diffenence between a BD-exit and DC2/DC3 element of that,
the BD-exit used to be hidden among the steel walls while the DC2/DC3
element exposes the graphical sides.

...
Posted: Tue Jun 27, 2006 7:15 am
by asiekierka
Use graphics. Graphics for your exit CE.
Posted: Tue Jun 27, 2006 2:05 pm
by Sascha
I think there should be
an invisible exit,
that becomes visible
with the light switch.
Posted: Tue Jun 27, 2006 4:07 pm
by Daniel H.
I think you'll have to make that using CEs.
Posted: Tue Jun 27, 2006 6:31 pm
by Sascha
But with 3.2.0 only, well?
Posted: Tue Jun 27, 2006 7:20 pm
by Daniel H.
Well, if you had an indestructible CE that you put next to the exit, you could do it in 3.1:
- Since exits are destructible, that CE would place a blank space (or CE, or invisible wall that you will never see) over the exit whenever there is a power outage.
When the lights come back on, the first CE could place an open exit next to it (or a closed exit).
Posted: Wed Jun 28, 2006 9:00 am
by Sascha
hm, but then the exit is not
invisible.
Yes, that would be a way to make it invisible.
But I thought, an exit special for the
invisible stuff, like the special exit for supaplex.
You could hide the exit in a yam yam too.
Posted: Wed Jul 05, 2006 11:51 pm
by Holger
> A BD-steel exit would be nice in most for BD reference because that has
> to be insructiable and kind of hidden (if you know I mean)
Hidden means here: Looking like steel wall until all needed gems are collected -- this can easily be done by using a little "graphicsinfo.conf" that gives the closed exit the look of the normal (steel) wall. (Or normal wall, if the element is in fact destructible.)
Besides that: This special (steel) exit will probably be introduced when R'n'D gets its new, fully BD compatible engine!